My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton King
Giant Snowball
Bats Dart Goblin Goblin Barrel Skeleton King
Zap
Bats Dart Goblin Goblin Barrel Skeleton King
Barbarian Barrel
Dart Goblin Goblin Barrel Electro Wizard Skeleton King
The Log
Dart Goblin Goblin Barrel Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Bats Dart Goblin Goblin Barrel Skeleton King
Royal Delivery
Bats Dart Goblin Goblin Barrel P.E.K.K.A Electro Wizard Skeleton King
Fireball
Dart Goblin Goblin Barrel Electro Wizard Skeleton King
Poison
Bats Dart Goblin Electro Wizard Skeleton King
Lightning
Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Dart Goblin Goblin Barrel Electro Wizard Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel P.E.K.K.A Skeleton King
Arrows
P.E.K.K.A Goblin Barrel
Dart Goblin
Goblin Barrel P.E.K.K.A The Log Skeleton King
Goblin Barrel
Dart Goblin Bats Arrows P.E.K.K.A Skeleton King
P.E.K.K.A
Arrows Electro Wizard Bats Dart Goblin Goblin Barrel The Log
The Log
Dart Goblin P.E.K.K.A
Electro Wizard
P.E.K.K.A
Skeleton King
Bats Dart Goblin Goblin Barrel

Defense Synergies 1 11

Bats
Dart Goblin P.E.K.K.A The Log Electro Wizard Skeleton King
Arrows
P.E.K.K.A
Dart Goblin
Bats P.E.K.K.A The Log Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Bats Arrows Dart Goblin Electro Wizard
The Log
P.E.K.K.A Bats Dart Goblin Electro Wizard
Electro Wizard
Bats Dart Goblin P.E.K.K.A The Log
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
P.E.K.K.A Bats Dart Goblin The Log Electro Wizard
P.E.K.K.A Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats Dart Goblin Electro Wizard Skeleton King
Arrows P.E.K.K.A The Log
Arrows The Log Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Arrows
Arrows Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton King
Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Arrows The Log Skeleton King
Arrows Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
Bats Arrows Dart Goblin P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A The Log Electro Wizard
Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Dart Goblin The Log Electro Wizard
Arrows The Log Bats Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Bats Arrows Dart Goblin P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows The Log
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A
Arrows Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats Dart Goblin Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Skeleton King
Dart Goblin
Electro Wizard Bats Dart Goblin P.E.K.K.A The Log Skeleton King
Bats Arrows Dart Goblin P.E.K.K.A The Log Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Electro Wizard
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Bats Electro Wizard
Arrows Dart Goblin The Log Electro Wizard
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Bats
Arrows Dart Goblin The Log Electro Wizard
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin Electro Wizard
Arrows The Log
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin Electro Wizard
Electro Wizard Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Bats Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows The Log
Dart Goblin Electro Wizard
Arrows The Log Dart Goblin Skeleton King
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin The Log Electro Wizard Skeleton King
Bats Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard
P.E.K.K.A
Dart Goblin

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