My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Night Witch
Giant Snowball
Bats Electro Dragon Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Elixir Golem Wizard Night Witch
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats Night Witch
Royal Delivery
Bats Elixir Golem Battle Healer Wizard Electro Dragon Night Witch
Fireball
Elixir Golem Battle Healer Wizard Electro Dragon Night Witch
Poison
Bats Elixir Golem Battle Healer Wizard Electro Dragon Night Witch
Lightning
Battle Healer Wizard Electro Dragon Night Witch
Rocket
Battle Healer Wizard Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Battle Healer Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Elixir Golem Battle Healer Night Witch Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Battle Healer Rage
Arrows
Elixir Golem Battle Healer Night Witch
Elixir Golem
Battle Healer Rage Night Witch Bats Arrows Wizard Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Bats Arrows Night Witch
Wizard
Elixir Golem Rage
Rage
Elixir Golem Battle Healer Bats Wizard Electro Dragon Night Witch
Electro Dragon
Battle Healer Elixir Golem Rage
Night Witch
Elixir Golem Arrows Battle Healer Rage

Defense Synergies 1 3

Bats
Battle Healer
Arrows
Battle Healer
Elixir Golem
Battle Healer
Electro Dragon Bats Arrows Night Witch
Wizard
Rage
Electro Dragon
Battle Healer
Night Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Bats Battle Healer Electro Dragon Night Witch
Bats Electro Dragon Night Witch
Night Witch Bats Electro Dragon
Arrows Battle Healer
Arrows Bats Electro Dragon Night Witch
Bats Arrows Wizard Electro Dragon Night Witch
Arrows Battle Healer Electro Dragon
Night Witch
Battle Healer Night Witch
Bats Arrows Wizard Electro Dragon Night Witch
Arrows Bats Wizard Electro Dragon Night Witch
Night Witch Bats Battle Healer Wizard Electro Dragon
Wizard Bats Arrows Electro Dragon Night Witch
Wizard Bats Arrows Electro Dragon Night Witch
Arrows Bats Battle Healer Wizard Electro Dragon Night Witch
Arrows Wizard Bats Battle Healer Electro Dragon
Wizard Bats Arrows Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Arrows Battle Healer Wizard Electro Dragon
Bats Battle Healer Electro Dragon
Bats Battle Healer Night Witch
Battle Healer Night Witch
Arrows Wizard Bats Electro Dragon
Bats Battle Healer Night Witch
Battle Healer
Electro Dragon Bats
Bats Electro Dragon
Arrows
Wizard Night Witch
Wizard Electro Dragon
Electro Dragon Bats Battle Healer Night Witch
Bats Arrows Battle Healer Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Wizard Arrows
Arrows Wizard Bats Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Bats Electro Dragon Night Witch
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Bats Night Witch
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Night Witch
Arrows Wizard
Arrows Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Bats Arrows Wizard Electro Dragon Night Witch
Electro Dragon Bats Wizard
Night Witch
Arrows Wizard Electro Dragon Night Witch
Arrows Electro Dragon
Arrows Wizard
Bats Electro Dragon Night Witch
Arrows Wizard Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Electro Dragon
Electro Dragon Bats
Bats Electro Dragon
Electro Dragon
Wizard Electro Dragon

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