My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider Sparky
Giant Snowball
Bats Barbarians Hog Rider
Zap
Bats Firecracker Sparky
Barbarian Barrel
Firecracker Barbarians Elixir Golem Sparky
The Log
Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Hog Rider Sparky
Earthquake
Firecracker Barbarians Elixir Golem Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Hog Rider Sparky
Fireball
Firecracker Barbarians Elixir Golem Hog Rider Sparky
Poison
Bats Firecracker Barbarians Elixir Golem Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Mini P.E.K.K.A Hog Rider Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Elixir Golem Mini P.E.K.K.A Sparky
Arrows
Hog Rider Sparky Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Hog Rider Bats Mini P.E.K.K.A Sparky
Barbarians
Hog Rider
Elixir Golem
Firecracker Bats Arrows Mini P.E.K.K.A Hog Rider Sparky
Mini P.E.K.K.A
Sparky Bats Arrows Firecracker Elixir Golem Hog Rider
Hog Rider
Bats Arrows Firecracker Barbarians Elixir Golem Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Bats Firecracker Elixir Golem

Defense Synergies 0 7

Bats
Firecracker Mini P.E.K.K.A Sparky
Arrows
Barbarians Mini P.E.K.K.A Sparky
Firecracker
Bats Mini P.E.K.K.A
Barbarians
Arrows
Elixir Golem
Mini P.E.K.K.A
Bats Arrows Firecracker
Hog Rider
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Barbarians Mini P.E.K.K.A Sparky Bats Firecracker
Barbarians Mini P.E.K.K.A Sparky Bats
Barbarians Mini P.E.K.K.A Sparky Bats Firecracker
Arrows Firecracker Barbarians Mini P.E.K.K.A Sparky
Arrows Bats Firecracker
Bats Arrows Firecracker
Arrows Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky
Firecracker Barbarians Mini P.E.K.K.A Sparky
Bats Barbarians Arrows Firecracker
Arrows Bats Firecracker
Barbarians Mini P.E.K.K.A Sparky Bats
Sparky Bats Arrows Firecracker Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Sparky
Barbarians Sparky Bats Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Firecracker Barbarians
Arrows Bats Firecracker Barbarians
Barbarians Mini P.E.K.K.A Sparky
Bats Arrows Firecracker Barbarians Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A
Barbarians Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky
Arrows Firecracker Bats
Mini P.E.K.K.A Sparky Bats Barbarians
Mini P.E.K.K.A Barbarians Sparky
Bats Firecracker Barbarians Mini P.E.K.K.A Sparky
Barbarians Sparky
Bats Barbarians Mini P.E.K.K.A Sparky
Arrows Barbarians
Barbarians Mini P.E.K.K.A Sparky
Firecracker Barbarians Sparky
Barbarians Sparky Bats Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Barbarians Mini P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Barbarians Sparky
Arrows Firecracker Sparky
Arrows Firecracker Bats
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker
Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Bats Arrows Firecracker Sparky
Bats Firecracker
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Bats Barbarians
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Bats Firecracker Sparky
Firecracker Bats
Firecracker Sparky
Sparky
Firecracker Sparky

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