My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Drill
Giant Snowball
Bats Barbarians Goblin Drill
Zap
Bats Firecracker Royal Giant Goblin Drill
Barbarian Barrel
Firecracker Barbarians Valkyrie Wizard Goblin Drill
The Log
Firecracker Barbarians Royal Giant Goblin Drill
Earthquake
Firecracker Barbarians Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Firecracker Barbarians Valkyrie Wizard Goblin Drill
Fireball
Firecracker Barbarians Wizard Goblin Drill
Poison
Bats Firecracker Barbarians Wizard Goblin Drill
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Valkyrie Goblin Drill Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Goblin Drill
Arrows
Royal Giant Goblin Drill
Firecracker
Royal Giant Bats Valkyrie Goblin Drill
Barbarians
Royal Giant
Bats Arrows Firecracker Wizard
Valkyrie
Bats Firecracker Wizard
Wizard
Royal Giant Valkyrie
Goblin Drill
Bats Arrows Firecracker

Defense Synergies 1 7

Bats
Firecracker Valkyrie Goblin Drill
Arrows
Barbarians Valkyrie
Firecracker
Valkyrie Bats
Barbarians
Arrows
Royal Giant
Valkyrie
Firecracker Bats Arrows Wizard Goblin Drill
Wizard
Valkyrie
Goblin Drill
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Barbarians Bats Firecracker Valkyrie Goblin Drill
Barbarians Bats Valkyrie Goblin Drill
Barbarians Bats Firecracker Valkyrie Goblin Drill
Arrows Firecracker Barbarians Valkyrie
Arrows Bats Firecracker Valkyrie
Bats Arrows Firecracker Wizard
Arrows Barbarians Valkyrie
Barbarians Goblin Drill
Firecracker Barbarians Valkyrie
Bats Barbarians Valkyrie Arrows Firecracker Wizard Goblin Drill
Arrows Bats Firecracker Wizard
Barbarians Goblin Drill Bats Valkyrie Wizard
Valkyrie Wizard Bats Arrows Firecracker Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Wizard Bats Arrows Firecracker Valkyrie Goblin Drill
Arrows Bats Firecracker Barbarians Valkyrie Wizard Goblin Drill
Arrows Valkyrie Wizard Goblin Drill Bats Firecracker Barbarians
Barbarians Goblin Drill
Valkyrie Wizard Bats Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Firecracker Valkyrie Wizard
Barbarians Bats Valkyrie
Valkyrie Bats Barbarians
Barbarians Valkyrie Goblin Drill
Arrows Firecracker Wizard Bats
Bats Barbarians Valkyrie
Barbarians Valkyrie
Bats Firecracker Barbarians Valkyrie
Barbarians Goblin Drill
Bats Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie Wizard
Wizard Firecracker Barbarians Valkyrie
Barbarians Bats Firecracker Valkyrie Goblin Drill
Bats Arrows Valkyrie Firecracker Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Goblin Drill
Arrows Firecracker
Arrows Goblin Drill
Arrows Firecracker Barbarians Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Goblin Drill
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows Barbarians Goblin Drill
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats Barbarians
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker Wizard

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