My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Bandit Ram Rider
Barbarian Barrel
Firecracker Bomb Tower Bandit Electro Wizard
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker Bomb Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Bandit Electro Wizard Ram Rider
Fireball
Firecracker Bomb Tower Bandit Electro Wizard Ram Rider
Poison
Bats Firecracker Bomb Tower Electro Wizard
Lightning
Bomb Tower Bandit Electro Wizard Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Bandit Bomb Tower Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Bandit Ram Rider
Arrows
Bandit Ram Rider Mega Knight
Firecracker
Bats Bandit Ram Rider Mega Knight
Bomb Tower
Bandit
Bats Arrows Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard
Bandit Ram Rider Mega Knight
Ram Rider
Bats Arrows Firecracker Bandit Electro Wizard Mega Knight
Mega Knight
Bats Arrows Firecracker Bandit Electro Wizard Ram Rider

Defense Synergies 1 17

Bats
Firecracker Bomb Tower Bandit Electro Wizard Mega Knight
Arrows
Mega Knight Bomb Tower Bandit
Firecracker
Bats Bomb Tower Bandit Electro Wizard Mega Knight
Bomb Tower
Bats Arrows Firecracker Electro Wizard
Bandit
Bats Arrows Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard
Bats Firecracker Bomb Tower Bandit Ram Rider Mega Knight
Ram Rider
Bandit Electro Wizard
Mega Knight
Arrows Bats Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider
Bomb Tower Bats Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Bomb Tower Ram Rider Mega Knight Bats Bandit Electro Wizard
Bomb Tower Bats Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Arrows Firecracker Bomb Tower Mega Knight
Arrows Bats Firecracker Bomb Tower Bandit Electro Wizard Mega Knight
Bats Electro Wizard Ram Rider Arrows Firecracker Bomb Tower
Arrows Bomb Tower Bandit Electro Wizard Ram Rider Mega Knight
Bomb Tower
Firecracker Bandit Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Bomb Tower Bandit Ram Rider Mega Knight
Arrows Bats Firecracker Electro Wizard Ram Rider
Bomb Tower Mega Knight Bats Bandit Electro Wizard Ram Rider
Bomb Tower Mega Knight Bats Arrows Firecracker Electro Wizard
Bomb Tower Bandit Electro Wizard Ram Rider Mega Knight
Bomb Tower Bandit Electro Wizard Ram Rider Mega Knight
Bomb Tower Mega Knight Bats Arrows Firecracker Electro Wizard
Arrows Bomb Tower Mega Knight Bats Firecracker Bandit Electro Wizard Ram Rider
Arrows Bomb Tower Bats Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Bomb Tower Electro Wizard Ram Rider
Mega Knight Bats Arrows Firecracker Bomb Tower Bandit Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Bomb Tower Mega Knight
Bandit Mega Knight Bats Bomb Tower Electro Wizard Ram Rider
Mega Knight Bats Bandit Electro Wizard Ram Rider
Bandit Ram Rider Mega Knight
Arrows Firecracker Bats Bomb Tower Electro Wizard Ram Rider
Bats Bomb Tower Bandit Electro Wizard Ram Rider
Mega Knight Bomb Tower
Electro Wizard Mega Knight Bats Firecracker Bomb Tower Bandit
Mega Knight Bats Bomb Tower
Mega Knight Arrows Electro Wizard
Mega Knight Bomb Tower Bandit Ram Rider
Firecracker Bomb Tower Mega Knight
Electro Wizard Bats Firecracker Bomb Tower
Bats Arrows Mega Knight Firecracker Bomb Tower Electro Wizard
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit Electro Wizard Ram Rider
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Bandit Ram Rider
Bats Electro Wizard
Firecracker Arrows Bandit Electro Wizard Ram Rider
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Bandit Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit Electro Wizard Ram Rider
Arrows Bandit Ram Rider Mega Knight
Arrows Firecracker Bandit
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bats Bandit
Arrows Firecracker Electro Wizard Ram Rider
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: