My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Dart Goblin Guards Electro Dragon
Zap
Bats Firecracker Dart Goblin Guards
Barbarian Barrel
Firecracker Dart Goblin Guards
The Log
Firecracker Dart Goblin Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Dart Goblin Guards
Royal Delivery
Bats Firecracker Dart Goblin Guards Electro Dragon
Fireball
Firecracker Dart Goblin Electro Dragon
Poison
Bats Firecracker Dart Goblin Guards Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Dart Goblin Guards Tornado Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Arrows
Mega Knight
Firecracker
Bats Dart Goblin Tornado Mega Knight
Dart Goblin
Firecracker Electro Dragon Mega Knight
Guards
Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon
Dart Goblin Tornado Mega Knight
Mega Knight
Bats Arrows Firecracker Dart Goblin Tornado Electro Dragon

Defense Synergies 1 16

Bats
Firecracker Dart Goblin Mega Knight
Arrows
Mega Knight Tornado
Firecracker
Bats Dart Goblin Guards Tornado Electro Dragon Mega Knight
Dart Goblin
Bats Firecracker Guards Tornado Electro Dragon Mega Knight
Guards
Firecracker Dart Goblin Electro Dragon
Tornado
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Electro Dragon
Firecracker Dart Goblin Guards Tornado
Mega Knight
Arrows Bats Firecracker Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Dragon
Bats Firecracker Dart Goblin Electro Dragon Mega Knight
Tornado Mega Knight Bats Dart Goblin Electro Dragon
Bats Firecracker Dart Goblin Guards Electro Dragon Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Bats Firecracker Dart Goblin Guards Electro Dragon Mega Knight
Bats Dart Goblin Tornado Arrows Firecracker Electro Dragon
Arrows Dart Goblin Electro Dragon Mega Knight
Tornado
Guards Tornado Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Guards Arrows Firecracker Tornado Electro Dragon Mega Knight
Arrows Bats Firecracker Dart Goblin Tornado Electro Dragon
Mega Knight Bats Guards Electro Dragon
Mega Knight Bats Arrows Firecracker Dart Goblin Guards Tornado Electro Dragon
Mega Knight
Tornado Mega Knight
Mega Knight Bats Arrows Firecracker Tornado Electro Dragon
Arrows Mega Knight Bats Firecracker Dart Goblin Guards Tornado Electro Dragon
Arrows Tornado Bats Firecracker Dart Goblin Guards Electro Dragon Mega Knight
Dart Goblin Tornado
Mega Knight Bats Arrows Firecracker Dart Goblin Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Firecracker Electro Dragon Mega Knight
Guards Mega Knight Bats Electro Dragon
Guards Mega Knight Bats Tornado
Guards Mega Knight
Arrows Firecracker Bats Dart Goblin Tornado Electro Dragon
Guards Bats Dart Goblin
Mega Knight
Electro Dragon Mega Knight Bats Firecracker Tornado
Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards Electro Dragon
Mega Knight Arrows Guards Tornado
Mega Knight Guards
Firecracker Dart Goblin Electro Dragon Mega Knight
Guards Electro Dragon Bats Firecracker Dart Goblin Tornado
Bats Arrows Mega Knight Firecracker Dart Goblin Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards Electro Dragon
Arrows Firecracker Dart Goblin Tornado Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Dart Goblin Tornado Electro Dragon
Arrows Firecracker Dart Goblin Tornado
Arrows Firecracker Dart Goblin Tornado Electro Dragon
Arrows Firecracker Dart Goblin Tornado Electro Dragon
Bats Guards Tornado Electro Dragon
Firecracker Arrows Dart Goblin Tornado Electro Dragon
Arrows Firecracker Dart Goblin Tornado Electro Dragon
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Tornado
Bats
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Tornado Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Tornado
Bats Arrows Firecracker Dart Goblin Tornado Electro Dragon
Electro Dragon Bats Firecracker Dart Goblin Guards
Arrows Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Bats Dart Goblin Guards Electro Dragon
Arrows Firecracker Dart Goblin Tornado Electro Dragon
Arrows
Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Tornado
Firecracker Dart Goblin Electro Dragon Mega Knight
Electro Dragon Bats Firecracker Dart Goblin Guards Tornado
Firecracker Bats Dart Goblin Tornado Electro Dragon
Electro Dragon Firecracker Dart Goblin Tornado Mega Knight
Firecracker Dart Goblin Electro Dragon Mega Knight

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