My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Balloon Inferno Dragon
Zap
Bats Firecracker Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Skeleton Army Witch Balloon Inferno Dragon
Fireball
Firecracker Skeleton Army Witch Balloon Inferno Dragon
Poison
Bats Firecracker Skeleton Army Witch Balloon
Lightning
Witch Balloon Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Freeze Inferno Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Inferno Dragon
Arrows
Balloon Freeze
Firecracker
Bats Balloon Inferno Dragon
Skeleton Army
Freeze
Balloon Arrows
Witch
Balloon
Bats Arrows Freeze Firecracker
Inferno Dragon
Bats Firecracker

Defense Synergies 0 6

Bats
Firecracker Freeze Inferno Dragon
Arrows
Firecracker
Bats Skeleton Army
Skeleton Army
Firecracker Freeze Inferno Dragon
Freeze
Bats Skeleton Army
Witch
Balloon
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Inferno Dragon Bats Firecracker Witch
Skeleton Army Witch Bats Freeze Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Firecracker
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Freeze Bats Firecracker
Bats Inferno Dragon Arrows Firecracker Freeze Witch
Arrows
Witch Inferno Dragon Skeleton Army
Skeleton Army Firecracker
Bats Skeleton Army Witch Arrows Firecracker Freeze
Arrows Inferno Dragon Bats Firecracker Witch
Skeleton Army Bats Freeze Witch
Skeleton Army Bats Arrows Firecracker Freeze Witch
Skeleton Army Inferno Dragon
Skeleton Army Freeze Inferno Dragon
Bats Arrows Firecracker Skeleton Army Witch
Arrows Bats Firecracker Skeleton Army Witch
Arrows Freeze Witch Bats Firecracker Inferno Dragon
Inferno Dragon
Skeleton Army Bats Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Firecracker Inferno Dragon
Skeleton Army Bats Witch
Skeleton Army Bats
Skeleton Army Witch Inferno Dragon
Arrows Firecracker Bats Freeze Witch
Skeleton Army Bats Witch
Skeleton Army Inferno Dragon
Freeze Bats Firecracker Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Witch
Skeleton Army Arrows
Skeleton Army Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Bats Firecracker Freeze Inferno Dragon
Bats Arrows Firecracker Freeze Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Bats Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows Freeze
Bats
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Freeze Witch
Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Freeze Witch
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Bats Skeleton Army Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Freeze Witch
Firecracker Bats Witch
Firecracker Freeze Witch
Inferno Dragon
Firecracker

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