My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards Princess
Zap
Bats Firecracker Guards Princess
Barbarian Barrel
Firecracker Tesla Guards Princess
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards Princess
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Bats Firecracker Guards Princess
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Guards Princess
Fireball
Firecracker Tesla Hog Rider Princess
Poison
Bats Firecracker Guards Princess
Lightning
Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Princess Tesla Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Firecracker
Hog Rider Bats Mini P.E.K.K.A Princess
Tesla
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Princess
Hog Rider
Bats Arrows Firecracker Mini P.E.K.K.A Guards Princess
Guards
Hog Rider
Princess
Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 0 15

Bats
Firecracker Tesla Mini P.E.K.K.A
Arrows
Tesla Mini P.E.K.K.A
Firecracker
Bats Tesla Mini P.E.K.K.A Guards Princess
Tesla
Bats Arrows Firecracker Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A
Bats Arrows Firecracker Tesla Guards Princess
Hog Rider
Guards
Firecracker Tesla Mini P.E.K.K.A Princess
Princess
Firecracker Tesla Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Mini P.E.K.K.A Bats Firecracker Tesla
Tesla Mini P.E.K.K.A Bats
Tesla Mini P.E.K.K.A Bats Firecracker Guards
Arrows Firecracker Mini P.E.K.K.A Princess
Arrows Bats Firecracker Tesla Guards
Bats Tesla Arrows Firecracker Princess
Arrows Tesla
Tesla Mini P.E.K.K.A Princess
Guards Firecracker Tesla Mini P.E.K.K.A
Bats Guards Arrows Firecracker Tesla Princess
Arrows Tesla Bats Firecracker Princess
Tesla Mini P.E.K.K.A Bats Guards
Bats Arrows Firecracker Tesla Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Bats Arrows Firecracker Mini P.E.K.K.A
Arrows Tesla Bats Firecracker Guards
Arrows Bats Firecracker Tesla Guards Princess
Mini P.E.K.K.A Tesla
Bats Arrows Firecracker Tesla Mini P.E.K.K.A Guards
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A
Guards Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bats Tesla
Tesla Mini P.E.K.K.A Guards
Arrows Firecracker Bats Tesla Princess
Mini P.E.K.K.A Guards Bats Tesla
Mini P.E.K.K.A Tesla
Bats Firecracker Mini P.E.K.K.A
Tesla Guards
Bats Tesla Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Tesla Guards
Firecracker Tesla Princess
Tesla Guards Bats Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Tesla Mini P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Guards
Arrows Firecracker Princess
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Bats Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Bats Mini P.E.K.K.A Guards
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Princess
Arrows Firecracker Princess
Arrows Princess
Arrows
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Princess
Arrows Firecracker
Bats Arrows Firecracker Princess
Bats Firecracker Guards
Mini P.E.K.K.A
Arrows
Arrows Firecracker Princess
Arrows Firecracker Princess
Bats Guards Princess
Arrows Firecracker Princess
Arrows
Firecracker Mini P.E.K.K.A Princess
Arrows Firecracker Princess
Arrows
Firecracker
Bats Firecracker Guards Princess
Firecracker Bats Princess
Firecracker Princess
Firecracker

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