My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Witch Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Recruits Sparky
Giant Snowball
Bats Royal Recruits Witch
Zap
Bats Firecracker Witch Sparky
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Witch Sparky
The Log
Firecracker Elite Barbarians Royal Recruits Witch Sparky
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Royal Recruits Witch
Royal Delivery
Bats Firecracker Elite Barbarians Royal Recruits Witch Mother Witch Sparky
Fireball
Firecracker Elite Barbarians Witch Mother Witch Sparky
Poison
Bats Firecracker Royal Recruits Witch Mother Witch Sparky
Lightning
Elite Barbarians Witch Mother Witch Sparky
Rocket
Elite Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Mother Witch Witch Elite Barbarians Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Mother Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Royal Recruits Sparky
Arrows
Elite Barbarians Sparky Mother Witch
Firecracker
Bats Elite Barbarians Royal Recruits Sparky
Elite Barbarians
Arrows Bats Firecracker Sparky
Royal Recruits
Bats Firecracker
Witch
Mother Witch
Arrows
Sparky
Arrows Bats Firecracker Elite Barbarians

Defense Synergies 1 6

Bats
Firecracker Royal Recruits Sparky
Arrows
Mother Witch Sparky
Firecracker
Bats Royal Recruits
Elite Barbarians
Mother Witch
Royal Recruits
Bats Firecracker
Witch
Mother Witch
Elite Barbarians Arrows
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Sparky
Elite Barbarians Sparky Bats Firecracker Royal Recruits Witch
Witch Sparky Bats Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Witch Sparky Bats Firecracker
Arrows Firecracker Elite Barbarians Royal Recruits Sparky
Arrows Bats Firecracker Mother Witch
Bats Arrows Firecracker Witch
Arrows Royal Recruits Sparky
Witch Sparky Elite Barbarians Royal Recruits
Elite Barbarians Firecracker Royal Recruits Sparky
Bats Witch Mother Witch Arrows Firecracker Royal Recruits
Arrows Bats Firecracker Witch
Royal Recruits Sparky Bats Elite Barbarians Witch
Sparky Bats Arrows Firecracker Royal Recruits Witch
Elite Barbarians Royal Recruits Sparky
Elite Barbarians Royal Recruits Sparky
Sparky Bats Arrows Firecracker Elite Barbarians Royal Recruits Witch
Arrows Bats Firecracker Elite Barbarians Royal Recruits Witch
Arrows Witch Bats Firecracker Royal Recruits Mother Witch
Sparky Elite Barbarians Royal Recruits
Royal Recruits Bats Arrows Firecracker Elite Barbarians Witch Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Witch Sparky
Arrows Firecracker Elite Barbarians
Royal Recruits Bats Elite Barbarians Witch Sparky
Royal Recruits Bats Elite Barbarians Sparky
Royal Recruits Elite Barbarians Witch Sparky
Arrows Firecracker Mother Witch Bats Witch
Royal Recruits Sparky Bats Elite Barbarians Witch
Elite Barbarians Royal Recruits Sparky
Royal Recruits Bats Firecracker Elite Barbarians Witch Sparky
Royal Recruits Witch Sparky
Bats Elite Barbarians Royal Recruits Witch Sparky
Royal Recruits Arrows Elite Barbarians
Elite Barbarians Royal Recruits Witch Sparky
Royal Recruits Firecracker Witch Sparky
Elite Barbarians Royal Recruits Witch Sparky Bats Firecracker
Bats Arrows Firecracker Elite Barbarians Royal Recruits Witch Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Royal Recruits Sparky
Arrows Firecracker Sparky
Arrows Firecracker Mother Witch Bats Witch
Arrows Firecracker Witch Sparky
Arrows Firecracker
Arrows Firecracker
Bats Elite Barbarians Sparky
Firecracker Arrows Royal Recruits Sparky
Arrows Firecracker
Firecracker Elite Barbarians Sparky
Arrows Firecracker
Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Witch Sparky
Arrows Firecracker Royal Recruits Sparky
Arrows Sparky
Bats Sparky
Arrows Firecracker Sparky
Arrows Firecracker Witch Mother Witch
Sparky
Arrows
Sparky
Arrows Royal Recruits
Arrows Firecracker Mother Witch Witch Sparky
Witch
Arrows Firecracker Witch Sparky
Arrows Witch Sparky
Arrows Firecracker Sparky
Elite Barbarians Bats Arrows Firecracker Witch Mother Witch Sparky
Bats Firecracker Witch
Elite Barbarians Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Bats Royal Recruits Witch
Arrows Firecracker Witch
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Elite Barbarians Royal Recruits Sparky
Bats Firecracker Elite Barbarians Royal Recruits Witch Sparky
Firecracker Bats Witch
Firecracker Royal Recruits Witch Sparky
Sparky
Firecracker Sparky

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