My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher Balloon X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Demolisher Guards Balloon
Giant Snowball
Bats Goblin Gang Guards Balloon
Zap
Bats Goblin Gang Guards Balloon X-Bow
Barbarian Barrel
Goblin Gang Guards X-Bow Electro Wizard
The Log
Goblin Gang Goblin Demolisher Guards X-Bow
Earthquake
Goblin Gang Guards X-Bow
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Goblin Demolisher Guards Balloon Electro Wizard
Fireball
Goblin Gang Balloon X-Bow Electro Wizard
Poison
Bats Goblin Gang Guards Balloon X-Bow Electro Wizard
Lightning
Balloon X-Bow Electro Wizard
Rocket
Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Guards Goblin Demolisher Electro Wizard Balloon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon X-Bow
Arrows
Balloon X-Bow
Goblin Gang
Balloon X-Bow
Goblin Demolisher
Guards
X-Bow
Balloon
Bats Arrows Goblin Gang Electro Wizard
X-Bow
Bats Arrows Goblin Gang Guards
Electro Wizard
Balloon

Defense Synergies 0 8

Bats
X-Bow Electro Wizard
Arrows
Goblin Gang
Guards X-Bow Electro Wizard
Goblin Demolisher
Guards
Goblin Gang X-Bow Electro Wizard
Balloon
X-Bow
Bats Goblin Gang Guards Electro Wizard
Electro Wizard
Bats Goblin Gang Guards X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Electro Wizard
Bats Goblin Gang X-Bow Electro Wizard
Goblin Gang Bats Electro Wizard
Bats Goblin Gang Guards Electro Wizard
Arrows X-Bow
Arrows Goblin Gang Bats Guards X-Bow Electro Wizard
Bats Electro Wizard Arrows Goblin Gang X-Bow
Arrows X-Bow Electro Wizard
Goblin Gang X-Bow
Goblin Gang Guards Electro Wizard
Bats Goblin Gang Guards Electro Wizard Arrows X-Bow
Arrows Bats Goblin Gang Electro Wizard
Bats Goblin Gang Guards X-Bow Electro Wizard
Bats Arrows Goblin Gang Guards X-Bow Electro Wizard
Goblin Gang X-Bow Electro Wizard
Goblin Gang X-Bow Electro Wizard
Bats Arrows Goblin Gang X-Bow Electro Wizard
Arrows Bats Goblin Gang Guards X-Bow Electro Wizard
Arrows Bats Guards Electro Wizard
Electro Wizard
Goblin Gang Bats Arrows Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards X-Bow Electro Wizard
Electro Wizard Arrows Goblin Gang X-Bow
Goblin Gang Guards Bats Electro Wizard
Goblin Gang Guards Bats X-Bow Electro Wizard
Goblin Gang Guards
Arrows Bats Goblin Gang Electro Wizard
Goblin Gang Guards Bats Electro Wizard
Electro Wizard Bats X-Bow
Goblin Gang Guards
Bats Guards
Arrows Guards Electro Wizard
Goblin Gang Guards
Goblin Gang Guards Electro Wizard Bats X-Bow
Bats Arrows Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards X-Bow
Arrows X-Bow Electro Wizard
Arrows X-Bow
Arrows Guards
Arrows
Arrows Bats
Arrows
Arrows X-Bow
Arrows X-Bow
Bats Goblin Gang Guards X-Bow Electro Wizard
Arrows X-Bow Electro Wizard
Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Bats
Arrows X-Bow Electro Wizard
Arrows X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows
Arrows X-Bow Electro Wizard
Arrows X-Bow
Arrows X-Bow
Bats Arrows X-Bow Electro Wizard
Electro Wizard Bats Guards
Arrows X-Bow
Arrows Electro Wizard
Arrows
Electro Wizard Bats Goblin Gang Guards X-Bow
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard
Arrows
Arrows
Bats Goblin Gang Guards Electro Wizard
Bats Electro Wizard
X-Bow Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: