My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Curse Goblin Drill
Giant Snowball
Bats Goblin Gang Goblin Curse Goblin Drill
Zap
Bats Goblin Gang Mortar Goblin Curse Goblin Drill
Barbarian Barrel
Goblin Gang Mortar Rascals Goblin Curse Goblin Drill
The Log
Goblin Gang Rascals Goblin Curse Goblin Drill
Earthquake
Goblin Gang Mortar Goblin Drill
Arrows
Bats Goblin Gang Rascals Goblin Curse Goblin Drill
Royal Delivery
Bats Goblin Gang Rascals Goblin Drill
Fireball
Goblin Gang Mortar Rascals Goblin Drill
Poison
Bats Goblin Gang Mortar Rascals Goblin Curse Goblin Drill
Lightning
Mortar Monk
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Curse Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Arrows Goblin Gang Mortar Goblin Drill Rascals Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse Arrows Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Rascals Goblin Drill
Arrows
Goblin Curse Mortar Goblin Drill
Goblin Gang
Mortar Goblin Drill Monk
Mortar
Bats Arrows Goblin Gang
Rascals
Bats Goblin Drill
Goblin Curse
Arrows
Goblin Drill
Bats Arrows Goblin Gang Rascals
Monk
Goblin Gang

Defense Synergies 0 8

Bats
Mortar Rascals Goblin Drill
Arrows
Mortar Monk
Goblin Gang
Mortar Rascals Goblin Drill
Mortar
Bats Arrows Goblin Gang
Rascals
Bats Goblin Gang
Goblin Curse
Goblin Drill
Bats Goblin Gang
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Bats Goblin Gang Mortar Rascals Goblin Curse Goblin Drill Monk
Goblin Gang Mortar Bats Rascals Goblin Curse Goblin Drill
Bats Goblin Gang Mortar Rascals Goblin Curse Goblin Drill Monk
Arrows Monk
Arrows Goblin Gang Bats Rascals
Bats Arrows Goblin Gang Mortar Rascals Goblin Curse
Arrows Rascals Monk
Goblin Gang Mortar Rascals Goblin Curse Goblin Drill
Goblin Gang Rascals
Bats Goblin Gang Goblin Curse Arrows Rascals Goblin Drill
Arrows Bats Goblin Gang Rascals Goblin Curse
Mortar Goblin Drill Bats Goblin Gang Rascals Goblin Curse
Bats Arrows Goblin Gang Mortar Rascals Goblin Curse Goblin Drill
Goblin Gang Mortar Rascals Goblin Curse Goblin Drill
Monk Goblin Gang Mortar Rascals Goblin Curse Goblin Drill
Bats Arrows Goblin Gang Mortar Rascals Goblin Drill
Arrows Mortar Bats Goblin Gang Rascals Goblin Drill
Arrows Mortar Goblin Drill Bats Rascals Goblin Curse
Mortar Goblin Curse Goblin Drill
Goblin Gang Rascals Bats Arrows Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals
Arrows Goblin Gang Mortar Monk
Goblin Gang Bats Rascals
Goblin Gang Bats Rascals Monk
Goblin Gang Rascals Goblin Curse Goblin Drill
Arrows Bats Goblin Gang Rascals Goblin Curse Monk
Goblin Gang Rascals Bats
Rascals Goblin Curse
Bats Mortar Monk
Goblin Gang Goblin Curse Goblin Drill
Bats Rascals
Monk Arrows
Rascals Goblin Gang Goblin Curse
Rascals Goblin Curse
Goblin Gang Rascals Bats Mortar Goblin Drill Monk
Bats Arrows Rascals Goblin Curse
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rascals Goblin Drill Monk
Arrows Mortar Monk Goblin Curse
Arrows Goblin Drill
Arrows Rascals
Arrows Mortar Goblin Curse
Arrows Bats Goblin Curse Monk
Arrows Mortar
Arrows Goblin Curse
Arrows Monk Mortar
Bats Goblin Gang
Monk Arrows Mortar
Monk Arrows Goblin Curse
Mortar
Arrows Mortar Monk
Arrows Mortar
Arrows Mortar Goblin Drill
Arrows Mortar
Monk Arrows Mortar
Bats
Arrows Mortar Monk
Arrows Mortar Goblin Curse Monk
Monk
Arrows
Monk
Arrows Mortar Goblin Drill Monk
Arrows Goblin Curse Mortar
Arrows Mortar Monk
Arrows Mortar Monk
Arrows Mortar Goblin Curse
Bats Arrows Goblin Curse
Bats
Arrows Mortar
Arrows Monk
Arrows Goblin Curse Monk
Bats Goblin Gang
Arrows Goblin Curse Monk
Arrows
Goblin Gang Rascals
Arrows Mortar
Monk Arrows
Bats Goblin Gang Rascals
Bats
Mortar Monk
Mortar Monk

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