My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel
Zap
Bats Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton
The Log
Goblin Gang Suspicious Bush Dart Goblin Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Suspicious Bush Dart Goblin Goblin Barrel
Royal Delivery
Bats Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton
Fireball
Goblin Gang Suspicious Bush Dart Goblin Goblin Barrel
Poison
Bats Goblin Gang Suspicious Bush Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Suspicious Bush Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Suspicious Bush Arrows Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Suspicious Bush Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel
Arrows
Mirror Goblin Barrel Giant Skeleton
Goblin Gang
Goblin Barrel Dart Goblin Mirror Giant Skeleton
Suspicious Bush
Dart Goblin
Goblin Barrel Goblin Gang Mirror Giant Skeleton
Mirror
Arrows Goblin Barrel Goblin Gang Dart Goblin Giant Skeleton
Goblin Barrel
Goblin Gang Dart Goblin Mirror Bats Arrows Giant Skeleton
Giant Skeleton
Bats Arrows Goblin Gang Dart Goblin Mirror Goblin Barrel

Defense Synergies 1 8

Bats
Dart Goblin Giant Skeleton
Arrows
Mirror Giant Skeleton
Goblin Gang
Dart Goblin Mirror Giant Skeleton
Suspicious Bush
Dart Goblin
Bats Goblin Gang Mirror Giant Skeleton
Mirror
Arrows Goblin Gang Dart Goblin
Goblin Barrel
Giant Skeleton
Bats Arrows Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Bats Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Giant Skeleton
Bats Goblin Gang Dart Goblin
Arrows Giant Skeleton
Arrows Goblin Gang Bats Dart Goblin
Bats Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin Giant Skeleton
Goblin Gang
Goblin Gang Dart Goblin Giant Skeleton
Bats Goblin Gang Dart Goblin Arrows Giant Skeleton
Arrows Bats Goblin Gang Dart Goblin
Bats Goblin Gang Giant Skeleton
Bats Arrows Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang
Arrows Bats Goblin Gang Dart Goblin
Arrows Bats Dart Goblin Giant Skeleton
Dart Goblin
Goblin Gang Bats Arrows Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Arrows Goblin Gang
Goblin Gang Giant Skeleton Bats
Goblin Gang Giant Skeleton Bats
Giant Skeleton Goblin Gang
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Giant Skeleton
Giant Skeleton
Giant Skeleton Bats
Goblin Gang Dart Goblin
Bats Dart Goblin Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Gang
Dart Goblin
Goblin Gang Bats Dart Goblin Giant Skeleton
Bats Arrows Dart Goblin Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Arrows
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Giant Skeleton
Arrows
Arrows
Arrows
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Giant Skeleton
Arrows
Bats Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows Giant Skeleton
Dart Goblin
Bats Goblin Gang Dart Goblin Giant Skeleton
Bats Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin

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