My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Baby Dragon Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Ice Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Baby Dragon Ice Wizard Lumberjack
Fireball
Goblin Gang Baby Dragon Ice Wizard Lumberjack
Poison
Bats Goblin Gang Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Ice Wizard Valkyrie Baby Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Baby Dragon Lumberjack
Arrows
Lumberjack Mega Knight
Goblin Gang
Valkyrie Baby Dragon
Valkyrie
Bats Lumberjack Goblin Gang Baby Dragon
Baby Dragon
Bats Goblin Gang Valkyrie Ice Wizard Lumberjack Mega Knight
Ice Wizard
Baby Dragon Lumberjack
Lumberjack
Valkyrie Bats Arrows Baby Dragon Ice Wizard Mega Knight
Mega Knight
Bats Arrows Baby Dragon Lumberjack

Defense Synergies 2 18

Bats
Valkyrie Baby Dragon Ice Wizard Lumberjack Mega Knight
Arrows
Mega Knight Valkyrie Ice Wizard Lumberjack
Goblin Gang
Valkyrie Ice Wizard Lumberjack
Valkyrie
Bats Arrows Goblin Gang Baby Dragon Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Bats Valkyrie Lumberjack Mega Knight
Ice Wizard
Baby Dragon Bats Arrows Goblin Gang Valkyrie Lumberjack Mega Knight
Lumberjack
Bats Arrows Goblin Gang Valkyrie Baby Dragon Ice Wizard
Mega Knight
Arrows Bats Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Lumberjack Bats Goblin Gang Valkyrie Ice Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Valkyrie Ice Wizard
Lumberjack Bats Goblin Gang Valkyrie Ice Wizard Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Goblin Gang Bats Valkyrie Baby Dragon Ice Wizard Lumberjack Mega Knight
Bats Arrows Goblin Gang Baby Dragon Ice Wizard
Arrows Valkyrie Baby Dragon Mega Knight
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Valkyrie Ice Wizard Lumberjack Mega Knight
Bats Goblin Gang Valkyrie Ice Wizard Arrows Baby Dragon Lumberjack Mega Knight
Arrows Bats Goblin Gang Baby Dragon Ice Wizard
Lumberjack Mega Knight Bats Goblin Gang Valkyrie Ice Wizard
Valkyrie Mega Knight Bats Arrows Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Mega Knight Bats Arrows Goblin Gang Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Bats Goblin Gang Baby Dragon Ice Wizard Lumberjack
Arrows Valkyrie Baby Dragon Bats Ice Wizard Lumberjack Mega Knight
Lumberjack
Goblin Gang Valkyrie Mega Knight Bats Arrows Baby Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight
Arrows Goblin Gang Valkyrie Baby Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Valkyrie
Goblin Gang Valkyrie Lumberjack Mega Knight Bats
Goblin Gang Valkyrie Lumberjack Mega Knight
Arrows Bats Goblin Gang Baby Dragon Ice Wizard
Goblin Gang Bats Valkyrie Ice Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Bats Valkyrie Baby Dragon
Goblin Gang
Mega Knight Bats Valkyrie Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie Lumberjack
Valkyrie Baby Dragon Mega Knight
Goblin Gang Bats Valkyrie Baby Dragon Lumberjack
Bats Arrows Valkyrie Mega Knight Baby Dragon Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Bats Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows
Bats Goblin Gang Lumberjack
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Bats
Arrows Baby Dragon Mega Knight
Arrows Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Ice Wizard Mega Knight
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Bats Arrows Baby Dragon Ice Wizard
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang
Arrows Baby Dragon Ice Wizard
Arrows
Goblin Gang Valkyrie Baby Dragon Lumberjack Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Bats Goblin Gang Baby Dragon
Bats
Baby Dragon Mega Knight
Mega Knight

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