My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Dark Prince Goblin Drill
Giant Snowball
Bats Goblin Gang Wall Breakers Goblin Drill
Zap
Bats Goblin Gang Wall Breakers Dark Prince Goblin Drill
Barbarian Barrel
Goblin Gang Wall Breakers Dark Prince Goblin Drill
The Log
Goblin Gang Wall Breakers Dark Prince Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Bats Goblin Gang Wall Breakers Goblin Drill
Royal Delivery
Bats Goblin Gang Wall Breakers Dark Prince Goblin Drill
Fireball
Goblin Gang Wall Breakers Goblin Drill
Poison
Bats Goblin Gang Goblin Drill
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Dark Prince Goblin Drill Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Dark Prince Goblin Drill
Arrows
Wall Breakers Dark Prince Goblin Drill Lightning Mega Knight
Goblin Gang
Dark Prince Goblin Drill
Wall Breakers
Goblin Drill Bats Arrows Mega Knight
Dark Prince
Bats Arrows Goblin Gang Goblin Drill Lightning
Goblin Drill
Wall Breakers Bats Arrows Goblin Gang Dark Prince Mega Knight
Lightning
Arrows Dark Prince
Mega Knight
Bats Arrows Wall Breakers Goblin Drill

Defense Synergies 1 7

Bats
Dark Prince Goblin Drill Mega Knight
Arrows
Mega Knight Dark Prince Lightning
Goblin Gang
Dark Prince Goblin Drill
Wall Breakers
Dark Prince
Bats Arrows Goblin Gang
Goblin Drill
Bats Goblin Gang
Lightning
Arrows
Mega Knight
Arrows Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Bats Goblin Gang Dark Prince Goblin Drill Mega Knight
Goblin Gang Mega Knight Bats Dark Prince Goblin Drill Lightning
Bats Goblin Gang Dark Prince Goblin Drill Mega Knight
Lightning Arrows Dark Prince Mega Knight
Arrows Goblin Gang Bats Dark Prince Mega Knight
Bats Lightning Arrows Goblin Gang
Lightning Arrows Mega Knight
Goblin Gang Goblin Drill
Goblin Gang Dark Prince Mega Knight
Bats Goblin Gang Arrows Dark Prince Goblin Drill Mega Knight
Arrows Bats Goblin Gang
Goblin Drill Mega Knight Bats Goblin Gang Dark Prince Lightning
Mega Knight Bats Arrows Goblin Gang Dark Prince Goblin Drill
Goblin Gang Goblin Drill Mega Knight
Goblin Gang Goblin Drill Lightning Mega Knight
Mega Knight Bats Arrows Goblin Gang Dark Prince Goblin Drill
Arrows Mega Knight Bats Goblin Gang Dark Prince Goblin Drill
Arrows Goblin Drill Bats Dark Prince Mega Knight
Goblin Drill
Goblin Gang Dark Prince Mega Knight Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince
Arrows Goblin Gang Lightning Mega Knight
Goblin Gang Mega Knight Bats Dark Prince Lightning
Goblin Gang Dark Prince Lightning Mega Knight Bats
Goblin Gang Dark Prince Goblin Drill Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Dark Prince Bats Lightning
Mega Knight Dark Prince
Lightning Mega Knight Bats Dark Prince
Goblin Gang Goblin Drill
Mega Knight Bats Dark Prince
Lightning Mega Knight Arrows Dark Prince
Dark Prince Lightning Mega Knight Goblin Gang
Mega Knight
Goblin Gang Bats Dark Prince Goblin Drill Lightning
Bats Arrows Mega Knight Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Goblin Drill
Arrows
Lightning Arrows Goblin Drill
Lightning Arrows Dark Prince
Arrows Dark Prince Mega Knight
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Goblin Gang
Lightning Arrows Dark Prince
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Goblin Drill
Lightning Arrows Mega Knight
Lightning Arrows
Bats Lightning
Lightning Arrows Dark Prince Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Goblin Drill
Arrows Dark Prince Mega Knight
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Bats Arrows
Lightning Bats
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Bats Goblin Gang Dark Prince
Lightning Arrows
Arrows
Lightning Goblin Gang Dark Prince Mega Knight
Arrows Lightning
Lightning Arrows
Dark Prince Mega Knight
Bats Goblin Gang Lightning
Bats Lightning
Lightning Dark Prince Mega Knight
Lightning Mega Knight

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