My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Skeleton Army
Giant Snowball
Bats Goblin Gang Wall Breakers Skeleton Army
Zap
Bats Goblin Gang Wall Breakers Skeleton Army
Barbarian Barrel
Goblin Gang Wall Breakers Skeleton Army Executioner
The Log
Goblin Gang Wall Breakers Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Wall Breakers Skeleton Army
Royal Delivery
Bats Goblin Gang Wall Breakers Skeleton Army Executioner P.E.K.K.A
Fireball
Goblin Gang Wall Breakers Skeleton Army Executioner
Poison
Bats Goblin Gang Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Arrows Goblin Gang Skeleton Army Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Arrows

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Wall Breakers Rage P.E.K.K.A
Arrows
P.E.K.K.A Wall Breakers
Goblin Gang
P.E.K.K.A
Wall Breakers
Bats Arrows
Rage
Bats
Skeleton Army
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Executioner

Defense Synergies 0 5

Bats
P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Gang
Skeleton Army P.E.K.K.A
Wall Breakers
Rage
Skeleton Army
Goblin Gang Executioner
Executioner
Skeleton Army
P.E.K.K.A
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army P.E.K.K.A Bats Goblin Gang Executioner
Goblin Gang Skeleton Army P.E.K.K.A Bats Executioner
Skeleton Army P.E.K.K.A Bats Goblin Gang
Arrows Skeleton Army P.E.K.K.A
Arrows Goblin Gang Skeleton Army Bats Executioner
Bats Arrows Goblin Gang Executioner
Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Bats Goblin Gang Skeleton Army Executioner Arrows
Arrows Executioner Bats Goblin Gang
Skeleton Army P.E.K.K.A Bats Goblin Gang
Skeleton Army Executioner Bats Arrows Goblin Gang P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Skeleton Army Executioner P.E.K.K.A
Arrows Bats Goblin Gang Skeleton Army Executioner
Arrows Executioner Bats
P.E.K.K.A
Goblin Gang Skeleton Army Bats Arrows Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army P.E.K.K.A
Arrows Goblin Gang Executioner
Goblin Gang Skeleton Army P.E.K.K.A Bats
Goblin Gang Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Skeleton Army Executioner
Arrows Executioner Bats Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Goblin Gang Executioner
Skeleton Army Executioner
Goblin Gang Skeleton Army Bats Executioner P.E.K.K.A
Bats Arrows Executioner P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Goblin Gang
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats
Arrows Executioner
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows
Bats Arrows Executioner
Bats
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Goblin Gang Skeleton Army
Arrows Executioner
Arrows
Goblin Gang Executioner
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Bats Goblin Gang
Bats Executioner
Executioner
P.E.K.K.A

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