My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Electro Dragon
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Goblin Barrel Skeleton Army Electro Dragon P.E.K.K.A
Fireball
Goblin Barrel Skeleton Army Electro Dragon
Poison
Bats Skeleton Army Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Barrel Skeleton Army Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Barrel Mega Knight
Knight
Bats Goblin Barrel Arrows Electro Dragon
Goblin Barrel
Knight Bats Arrows Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
Electro Dragon
Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bats Goblin Barrel Electro Dragon
Mega Knight
Bats Arrows Goblin Barrel Electro Dragon

Defense Synergies 3 6

Bats
Knight P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight P.E.K.K.A
Knight
Bats Electro Dragon Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Knight Electro Dragon
Electro Dragon
Knight Skeleton Army
P.E.K.K.A
Bats Arrows
Mega Knight
Arrows Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
Skeleton Army P.E.K.K.A Bats Knight Electro Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Knight Electro Dragon
Skeleton Army P.E.K.K.A Bats Knight Electro Dragon Mega Knight
Arrows Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Bats Electro Dragon Mega Knight
Bats Arrows Electro Dragon
Arrows Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army
Knight Skeleton Army Mega Knight
Bats Skeleton Army Arrows Knight Electro Dragon Mega Knight
Arrows Bats Electro Dragon
Skeleton Army P.E.K.K.A Mega Knight Bats Knight Electro Dragon
Skeleton Army Mega Knight Bats Arrows Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Knight Skeleton Army Electro Dragon P.E.K.K.A
Arrows Mega Knight Bats Knight Skeleton Army Electro Dragon
Arrows Bats Knight Electro Dragon Mega Knight
P.E.K.K.A
Skeleton Army Mega Knight Bats Arrows Knight Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight P.E.K.K.A
Arrows Knight Electro Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Knight Electro Dragon
Skeleton Army P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Knight Skeleton Army Mega Knight
Arrows Bats Electro Dragon
Skeleton Army P.E.K.K.A Bats Knight
P.E.K.K.A Mega Knight Knight Skeleton Army
Electro Dragon P.E.K.K.A Mega Knight Bats Knight Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Bats Knight Electro Dragon
Skeleton Army P.E.K.K.A Mega Knight Arrows
Skeleton Army P.E.K.K.A Mega Knight Knight
Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Bats Knight P.E.K.K.A
Bats Arrows Mega Knight Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Knight
Arrows Mega Knight
Arrows Bats Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Bats Electro Dragon
Arrows Knight Electro Dragon
Arrows Electro Dragon
Knight
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Bats
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Bats Arrows Electro Dragon
Electro Dragon Bats
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows
Bats Skeleton Army Electro Dragon
Arrows Electro Dragon
Arrows
Knight Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Bats
Bats Electro Dragon
Electro Dragon Mega Knight
P.E.K.K.A
Electro Dragon Mega Knight

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