My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Guards
Barbarian Barrel
Knight Bomb Tower Wizard Guards
The Log
Guards
Earthquake
Bomb Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Battle Healer Wizard Guards
Fireball
Bomb Tower Battle Healer Wizard
Poison
Bats Bomb Tower Battle Healer Wizard Guards
Lightning
Knight Bomb Tower Battle Healer Wizard
Rocket
Bomb Tower Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Healer Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Guards Bomb Tower Battle Healer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Battle Healer
Arrows
Giant Knight Battle Healer
Knight
Bats Arrows Wizard
Bomb Tower
Battle Healer
Bats Arrows Giant
Giant
Bats Arrows Battle Healer Wizard Guards
Wizard
Knight Giant
Guards
Giant

Defense Synergies 2 8

Bats
Knight Bomb Tower Battle Healer
Arrows
Knight Bomb Tower Battle Healer
Knight
Bats Bomb Tower Arrows Wizard
Bomb Tower
Knight Bats Arrows Battle Healer
Battle Healer
Bats Arrows Bomb Tower
Giant
Wizard
Knight Guards
Guards
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Bomb Tower Bats Knight Battle Healer
Bomb Tower Bats Knight
Bomb Tower Bats Knight Guards
Arrows Bomb Tower Battle Healer
Arrows Bats Bomb Tower Guards
Bats Arrows Bomb Tower Wizard
Arrows Bomb Tower Battle Healer
Bomb Tower
Knight Guards Battle Healer
Bats Guards Arrows Knight Bomb Tower Wizard
Arrows Bats Wizard
Bomb Tower Bats Knight Battle Healer Wizard Guards
Bomb Tower Wizard Bats Arrows Guards
Knight Bomb Tower
Bomb Tower
Bomb Tower Wizard Bats Arrows Knight
Arrows Bomb Tower Bats Knight Battle Healer Wizard Guards
Arrows Bomb Tower Wizard Bats Knight Battle Healer Guards
Bomb Tower
Wizard Bats Arrows Knight Bomb Tower Battle Healer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Battle Healer
Arrows Knight Bomb Tower Battle Healer Wizard
Guards Bats Knight Bomb Tower Battle Healer
Guards Bats Knight Battle Healer
Knight Battle Healer Guards
Arrows Wizard Bats Bomb Tower
Guards Bats Knight Bomb Tower Battle Healer
Knight Bomb Tower Battle Healer
Bats Knight Bomb Tower
Guards
Bats Knight Bomb Tower Guards
Arrows Guards
Knight Bomb Tower Wizard Guards
Wizard Bomb Tower
Guards Bats Knight Bomb Tower Battle Healer
Bats Arrows Bomb Tower Battle Healer Wizard
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows
Arrows
Arrows Knight Guards
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Guards
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard Guards
Arrows Wizard
Arrows
Arrows Wizard
Bats Guards
Arrows Wizard
Arrows
Knight Wizard
Arrows Wizard
Arrows
Bats Guards
Bats
Wizard

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