My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Knight Cannon Goblin Gang Firecracker Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Knight

Attack Synergies 11 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Hog Rider Firecracker
Arrows
Hog Rider Knight
Knight
Bats Goblin Gang Firecracker Hog Rider Arrows
Cannon
Goblin Gang
Knight Ice Golem Hog Rider Firecracker
Firecracker
Knight Hog Rider Bats Goblin Gang Ice Golem
Ice Golem
Bats Goblin Gang Hog Rider Firecracker
Hog Rider
Bats Arrows Knight Goblin Gang Firecracker Ice Golem

Defense Synergies 6 10

Bats
Knight Cannon Firecracker Ice Golem
Arrows
Knight Cannon Ice Golem
Knight
Bats Cannon Goblin Gang Firecracker Arrows
Cannon
Knight Ice Golem Bats Arrows Goblin Gang Firecracker
Goblin Gang
Knight Cannon Firecracker Ice Golem
Firecracker
Knight Ice Golem Bats Cannon Goblin Gang
Ice Golem
Cannon Firecracker Bats Arrows Goblin Gang
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem
Bats Knight Cannon Goblin Gang Firecracker
Cannon Goblin Gang Bats Knight
Cannon Bats Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Bats Cannon Firecracker
Bats Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Ice Golem
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker Ice Golem
Bats Goblin Gang Arrows Knight Cannon Firecracker Ice Golem
Arrows Bats Goblin Gang Firecracker
Cannon Bats Knight Goblin Gang
Bats Arrows Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang
Cannon Goblin Gang
Bats Arrows Knight Cannon Goblin Gang Firecracker
Arrows Cannon Bats Knight Goblin Gang Firecracker
Arrows Bats Knight Cannon Firecracker Ice Golem
Cannon
Goblin Gang Bats Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Ice Golem
Arrows Knight Goblin Gang Firecracker Ice Golem
Goblin Gang Bats Knight Ice Golem
Goblin Gang Bats Knight Ice Golem
Knight Cannon Goblin Gang
Arrows Firecracker Bats Goblin Gang Ice Golem
Goblin Gang Bats Knight Ice Golem
Knight
Bats Knight Firecracker Ice Golem
Cannon Goblin Gang
Bats Knight
Arrows
Knight Cannon Goblin Gang Ice Golem
Cannon Firecracker
Goblin Gang Bats Knight Firecracker Ice Golem
Bats Arrows Cannon Firecracker Ice Golem
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Bats Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Ice Golem
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker
Arrows Firecracker Ice Golem
Arrows
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker
Firecracker

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