My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards
Giant Snowball
Bats Flying Machine Guards
Zap
Bats Firecracker Flying Machine Guards
Barbarian Barrel
Knight Firecracker Tesla Guards
The Log
Firecracker Guards
Earthquake
Firecracker Tesla Guards
Arrows
Bats Firecracker Flying Machine Guards
Royal Delivery
Bats Knight Firecracker Flying Machine Guards
Fireball
Firecracker Tesla Flying Machine
Poison
Bats Firecracker Flying Machine Guards
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Guards Tesla Flying Machine Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Firecracker Flying Machine
Arrows
Giant Knight
Knight
Bats Firecracker Arrows Flying Machine
Firecracker
Knight Bats Flying Machine Giant
Tesla
Flying Machine
Bats Knight Firecracker Giant
Giant
Bats Arrows Firecracker Flying Machine Guards
Guards
Giant

Defense Synergies 3 10

Bats
Knight Firecracker Tesla
Arrows
Knight Tesla
Knight
Bats Firecracker Tesla Arrows Flying Machine
Firecracker
Knight Bats Tesla Flying Machine Guards
Tesla
Knight Bats Arrows Firecracker Guards
Flying Machine
Knight Firecracker Guards
Giant
Guards
Firecracker Tesla Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Flying Machine
Bats Knight Firecracker Tesla Flying Machine
Tesla Bats Knight
Tesla Bats Knight Firecracker Guards
Arrows Firecracker
Arrows Bats Firecracker Tesla Flying Machine Guards
Bats Tesla Arrows Firecracker Flying Machine
Arrows Tesla Flying Machine
Tesla
Knight Guards Firecracker Tesla
Bats Guards Arrows Knight Firecracker Tesla Flying Machine
Arrows Tesla Bats Firecracker Flying Machine
Tesla Bats Knight Flying Machine Guards
Bats Arrows Firecracker Tesla Guards
Knight Tesla
Tesla
Tesla Bats Arrows Knight Firecracker
Arrows Tesla Bats Knight Firecracker Flying Machine Guards
Arrows Bats Knight Firecracker Tesla Flying Machine Guards
Tesla
Bats Arrows Knight Firecracker Tesla Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla
Arrows Knight Firecracker Tesla Flying Machine
Guards Bats Knight
Guards Bats Knight Tesla
Knight Tesla Guards
Arrows Firecracker Bats Tesla Flying Machine
Guards Bats Knight Tesla Flying Machine
Knight Tesla
Bats Knight Firecracker Flying Machine
Tesla Guards
Bats Knight Tesla Flying Machine Guards
Arrows Guards
Knight Tesla Guards
Firecracker Tesla Flying Machine
Tesla Guards Bats Knight Firecracker Flying Machine
Bats Arrows Firecracker Tesla Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Flying Machine Guards
Arrows Firecracker Flying Machine
Arrows Flying Machine
Arrows Knight Firecracker Flying Machine Guards
Arrows Firecracker
Arrows Firecracker Bats Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Bats Guards
Firecracker Arrows Knight Flying Machine
Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Bats
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine
Arrows Flying Machine
Arrows Firecracker
Bats Arrows Firecracker Flying Machine
Bats Firecracker Flying Machine Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Flying Machine Guards
Arrows Firecracker Flying Machine
Arrows
Knight Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Firecracker Flying Machine
Bats Firecracker Flying Machine Guards
Firecracker Bats Flying Machine
Firecracker Flying Machine
Firecracker

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