My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elite Barbarians Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Hog Rider Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians Hog Rider P.E.K.K.A Knight
Knight
Bats Firecracker Hog Rider Arrows Elite Barbarians Electro Wizard
Firecracker
Knight Hog Rider Bats Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Bats Knight Firecracker Hog Rider
Hog Rider
Bats Arrows Knight Firecracker Elite Barbarians Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Firecracker
Electro Wizard
P.E.K.K.A Knight Hog Rider

Defense Synergies 3 8

Bats
Knight Firecracker P.E.K.K.A Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Bats Firecracker Electro Wizard Arrows
Firecracker
Knight Bats P.E.K.K.A Electro Wizard
Elite Barbarians
Hog Rider
P.E.K.K.A
Bats Arrows Firecracker Electro Wizard
Electro Wizard
Knight Bats Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Elite Barbarians P.E.K.K.A Bats Knight Firecracker Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Bats Knight Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows Bats Firecracker Electro Wizard
Bats Electro Wizard Arrows Firecracker
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Firecracker Electro Wizard
Bats Electro Wizard Arrows Knight Firecracker
Arrows Bats Firecracker Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Electro Wizard
Bats Arrows Firecracker P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Knight Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Bats Arrows Knight Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Bats Knight Firecracker Elite Barbarians Electro Wizard
Arrows Bats Knight Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Bats Arrows Knight Firecracker Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker Elite Barbarians
P.E.K.K.A Bats Knight Elite Barbarians Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Electro Wizard
P.E.K.K.A Knight Elite Barbarians
Arrows Firecracker Bats Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Electro Wizard
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Electro Wizard Bats Knight Firecracker Elite Barbarians
P.E.K.K.A
P.E.K.K.A Bats Knight Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Knight
Firecracker
Elite Barbarians Electro Wizard Bats Knight Firecracker P.E.K.K.A
Bats Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Elite Barbarians Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Electro Wizard
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Elite Barbarians
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Bats
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard
Arrows Firecracker
Arrows
Firecracker Elite Barbarians P.E.K.K.A
Bats Firecracker Elite Barbarians Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard

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