My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem
Giant Snowball
Bats Goblin Gang Baby Dragon Lumberjack
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem Lumberjack
The Log
Goblin Gang Firecracker Elixir Golem Lumberjack
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Elixir Golem Baby Dragon Lumberjack
Fireball
Goblin Gang Firecracker Elixir Golem Baby Dragon Lumberjack
Poison
Bats Goblin Gang Firecracker Elixir Golem
Lightning
Knight Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Elixir Golem Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem Baby Dragon Lumberjack
Arrows
Knight Elixir Golem Lumberjack
Knight
Bats Goblin Gang Firecracker Baby Dragon Arrows Lumberjack
Goblin Gang
Knight Firecracker Elixir Golem Baby Dragon
Firecracker
Knight Elixir Golem Bats Goblin Gang Baby Dragon Lumberjack
Elixir Golem
Firecracker Bats Arrows Goblin Gang Baby Dragon Lumberjack
Baby Dragon
Knight Bats Goblin Gang Firecracker Elixir Golem Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Elixir Golem Baby Dragon

Defense Synergies 3 12

Bats
Knight Firecracker Baby Dragon Lumberjack
Arrows
Knight Lumberjack
Knight
Bats Goblin Gang Firecracker Arrows Baby Dragon Lumberjack
Goblin Gang
Knight Firecracker Lumberjack
Firecracker
Knight Bats Goblin Gang Baby Dragon Lumberjack
Elixir Golem
Baby Dragon
Bats Knight Firecracker Lumberjack
Lumberjack
Bats Arrows Knight Goblin Gang Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Lumberjack Bats Knight Goblin Gang Firecracker
Goblin Gang Lumberjack Bats Knight
Lumberjack Bats Knight Goblin Gang Firecracker
Arrows Firecracker Lumberjack
Arrows Goblin Gang Bats Firecracker Baby Dragon Lumberjack
Bats Arrows Goblin Gang Firecracker Baby Dragon
Arrows Baby Dragon
Goblin Gang Lumberjack
Knight Goblin Gang Firecracker Lumberjack
Bats Goblin Gang Arrows Knight Firecracker Baby Dragon Lumberjack
Arrows Bats Goblin Gang Firecracker Baby Dragon
Lumberjack Bats Knight Goblin Gang
Bats Arrows Goblin Gang Firecracker Baby Dragon Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Arrows Knight Goblin Gang Firecracker Lumberjack
Arrows Bats Knight Goblin Gang Firecracker Baby Dragon Lumberjack
Arrows Baby Dragon Bats Knight Firecracker Lumberjack
Lumberjack
Goblin Gang Bats Arrows Knight Firecracker Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Arrows Knight Goblin Gang Firecracker Baby Dragon Lumberjack
Goblin Gang Lumberjack Bats Knight
Goblin Gang Lumberjack Bats Knight
Knight Goblin Gang Lumberjack
Arrows Firecracker Bats Goblin Gang Baby Dragon
Goblin Gang Bats Knight Lumberjack
Knight Lumberjack
Bats Knight Firecracker Baby Dragon
Goblin Gang
Bats Knight Lumberjack
Arrows
Knight Goblin Gang Lumberjack
Firecracker Baby Dragon
Goblin Gang Bats Knight Firecracker Baby Dragon Lumberjack
Bats Arrows Firecracker Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats Goblin Gang Lumberjack
Firecracker Arrows Knight
Arrows Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Bats
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker Baby Dragon
Arrows
Knight Goblin Gang Firecracker Baby Dragon Lumberjack
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Bats Goblin Gang Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon
Firecracker

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