My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Balloon Lumberjack
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Valkyrie Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Valkyrie Balloon Lumberjack
Fireball
Goblin Gang Balloon Lumberjack
Poison
Bats Goblin Gang Balloon
Lightning
Knight Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Valkyrie Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Balloon Mega Knight Lumberjack
Arrows
Balloon Knight Lumberjack Mega Knight
Knight
Bats Goblin Gang Balloon Arrows Lumberjack
Goblin Gang
Knight Valkyrie Balloon
Valkyrie
Bats Balloon Lumberjack Goblin Gang
Balloon
Bats Arrows Knight Valkyrie Lumberjack Goblin Gang Mega Knight
Lumberjack
Valkyrie Balloon Bats Arrows Knight Mega Knight
Mega Knight
Bats Arrows Balloon Lumberjack

Defense Synergies 3 10

Bats
Knight Valkyrie Lumberjack Mega Knight
Arrows
Mega Knight Knight Valkyrie Lumberjack
Knight
Bats Goblin Gang Arrows Lumberjack
Goblin Gang
Knight Valkyrie Lumberjack
Valkyrie
Bats Arrows Goblin Gang Lumberjack
Balloon
Lumberjack
Bats Arrows Knight Goblin Gang Valkyrie
Mega Knight
Arrows Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Lumberjack Bats Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Knight Valkyrie
Lumberjack Bats Knight Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Goblin Gang Bats Valkyrie Lumberjack Mega Knight
Bats Arrows Goblin Gang
Arrows Valkyrie Mega Knight
Goblin Gang Lumberjack
Knight Goblin Gang Valkyrie Lumberjack Mega Knight
Bats Goblin Gang Valkyrie Arrows Knight Lumberjack Mega Knight
Arrows Bats Goblin Gang
Lumberjack Mega Knight Bats Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Bats Arrows Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Bats Knight Goblin Gang Lumberjack
Arrows Valkyrie Bats Knight Lumberjack Mega Knight
Lumberjack
Goblin Gang Valkyrie Mega Knight Bats Arrows Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Lumberjack Mega Knight
Arrows Knight Goblin Gang Valkyrie Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Knight Valkyrie
Goblin Gang Valkyrie Lumberjack Mega Knight Bats Knight
Knight Goblin Gang Valkyrie Lumberjack Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Bats Knight Valkyrie Lumberjack
Mega Knight Knight Valkyrie Lumberjack
Mega Knight Bats Knight Valkyrie
Goblin Gang
Mega Knight Bats Knight Valkyrie Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Knight Goblin Gang Valkyrie Lumberjack
Valkyrie Mega Knight
Goblin Gang Bats Knight Valkyrie Lumberjack
Bats Arrows Valkyrie Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Lumberjack
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang
Arrows
Arrows
Knight Goblin Gang Valkyrie Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats Goblin Gang
Bats
Mega Knight
Mega Knight

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