My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Inferno Dragon Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Phoenix Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Phoenix Lava Hound
Giant Snowball
Bats Tombstone Inferno Dragon Lava Hound
Zap
Bats Tombstone Inferno Dragon Lava Hound
Barbarian Barrel
Knight Tombstone
The Log
Tombstone
Earthquake
Tombstone
Arrows
Bats Tombstone Lava Hound
Royal Delivery
Bats Knight Inferno Dragon Lava Hound
Fireball
Tombstone Inferno Dragon Lava Hound
Poison
Bats Tombstone Phoenix Lava Hound
Lightning
Knight Tombstone Inferno Dragon Phoenix
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tombstone Fireball Inferno Dragon Phoenix Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tombstone

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Lava Hound Inferno Dragon
Arrows
Fireball Lava Hound Knight Phoenix
Knight
Bats Arrows Fireball
Tombstone
Fireball
Arrows Lava Hound Knight
Inferno Dragon
Lava Hound Bats
Phoenix
Arrows
Lava Hound
Bats Arrows Fireball Inferno Dragon

Defense Synergies 1 10

Bats
Knight Inferno Dragon
Arrows
Knight Tombstone Fireball Phoenix
Knight
Bats Arrows Fireball Phoenix
Tombstone
Arrows Fireball Inferno Dragon Phoenix
Fireball
Arrows Knight Tombstone
Inferno Dragon
Bats Tombstone
Phoenix
Arrows Knight Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball
Inferno Dragon Bats Knight Tombstone Phoenix
Bats Knight Tombstone Inferno Dragon
Inferno Dragon Bats Knight Tombstone Phoenix
Arrows Tombstone Fireball
Arrows Fireball Bats
Bats Inferno Dragon Arrows Tombstone Fireball Phoenix
Arrows Fireball Phoenix
Inferno Dragon Tombstone Phoenix
Knight Phoenix
Bats Arrows Knight Tombstone Fireball
Arrows Inferno Dragon Bats Fireball Phoenix
Tombstone Bats Knight Fireball
Fireball Bats Arrows Tombstone
Inferno Dragon Knight Tombstone Phoenix
Fireball Inferno Dragon
Bats Arrows Knight Tombstone Fireball
Arrows Tombstone Fireball Bats Knight
Arrows Bats Knight Tombstone Fireball Inferno Dragon
Inferno Dragon Phoenix
Bats Arrows Knight Fireball
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball
Fireball Arrows Knight Inferno Dragon Phoenix
Tombstone Bats Knight
Bats Knight Fireball Phoenix
Knight Tombstone Inferno Dragon Phoenix
Arrows Fireball Bats
Bats Knight Tombstone Fireball Phoenix
Knight Inferno Dragon Phoenix
Bats Knight Tombstone Fireball Inferno Dragon Phoenix
Tombstone Inferno Dragon Phoenix
Inferno Dragon Bats Knight Tombstone Phoenix
Arrows Fireball Phoenix
Knight Tombstone Fireball
Fireball
Tombstone Phoenix Bats Knight Fireball Inferno Dragon
Bats Arrows Fireball Inferno Dragon Phoenix
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Tombstone Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Bats Fireball
Bats Fireball
Fireball
Inferno Dragon
Fireball

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