My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Tombstone Inferno Dragon
Zap
Bats Tombstone Inferno Dragon
Barbarian Barrel
Knight Tombstone Electro Wizard Magic Archer
The Log
Tombstone
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Knight P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
Fireball
Tombstone Electro Wizard Inferno Dragon Magic Archer
Poison
Bats Tombstone Electro Wizard Magic Archer
Lightning
Knight Tombstone Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tombstone Electro Wizard Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tombstone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Knight
Knight
Bats Arrows Electro Wizard Magic Archer
Tombstone
P.E.K.K.A
Arrows Electro Wizard Magic Archer Bats
Electro Wizard
P.E.K.K.A Knight Magic Archer
Inferno Dragon
Bats
Magic Archer
P.E.K.K.A Knight Electro Wizard

Defense Synergies 3 12

Bats
Knight P.E.K.K.A Electro Wizard Inferno Dragon
Arrows
Knight Tombstone P.E.K.K.A
Knight
Bats Electro Wizard Magic Archer Arrows
Tombstone
Arrows Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A
Bats Arrows Electro Wizard
Electro Wizard
Knight Bats Tombstone P.E.K.K.A Inferno Dragon Magic Archer
Inferno Dragon
Bats Tombstone Electro Wizard
Magic Archer
Knight Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Bats Knight Tombstone Electro Wizard
P.E.K.K.A Bats Knight Tombstone Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Knight Tombstone Electro Wizard
Arrows Tombstone P.E.K.K.A
Arrows Bats Electro Wizard Magic Archer
Bats Electro Wizard Inferno Dragon Arrows Tombstone Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Tombstone
Knight Electro Wizard
Bats Electro Wizard Arrows Knight Tombstone Magic Archer
Arrows Inferno Dragon Bats Electro Wizard Magic Archer
Tombstone P.E.K.K.A Bats Knight Electro Wizard
Bats Arrows Tombstone P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Knight Tombstone Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
Bats Arrows Knight Tombstone P.E.K.K.A Electro Wizard
Arrows Tombstone Bats Knight Electro Wizard Magic Archer
Arrows Bats Knight Tombstone Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
Bats Arrows Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Inferno Dragon Magic Archer
Tombstone P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight Tombstone Inferno Dragon
Arrows Bats Electro Wizard Magic Archer
P.E.K.K.A Bats Knight Tombstone Electro Wizard
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Electro Wizard Bats Knight Tombstone Inferno Dragon Magic Archer
P.E.K.K.A Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Knight Tombstone
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Tombstone
Magic Archer
Tombstone Electro Wizard Bats Knight P.E.K.K.A Inferno Dragon Magic Archer
Bats Arrows P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats Electro Wizard
Arrows Knight Electro Wizard Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Bats
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Inferno Dragon
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Arrows Electro Wizard Magic Archer
Electro Wizard Bats
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Bats Tombstone Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Knight Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Magic Archer

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