My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Executioner Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Little Prince
Zap
Bats Sparky Little Prince
Barbarian Barrel
Knight Valkyrie Executioner Sparky Little Prince
The Log
Sparky Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Knight Valkyrie Executioner Sparky Little Prince
Fireball
Executioner Sparky Little Prince
Poison
Bats Executioner Sparky Little Prince
Lightning
Knight Valkyrie Executioner Sparky Little Prince
Rocket
Valkyrie Executioner Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Executioner Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Little Prince Valkyrie Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Little Prince

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Sparky
Arrows
Sparky Knight Mega Knight
Knight
Bats Executioner Arrows Sparky Little Prince
Valkyrie
Bats Executioner Sparky Little Prince
Executioner
Knight Valkyrie Mega Knight
Sparky
Arrows Bats Knight Valkyrie
Mega Knight
Bats Arrows Executioner
Little Prince
Knight Valkyrie

Defense Synergies 4 12

Bats
Knight Valkyrie Sparky Mega Knight
Arrows
Mega Knight Knight Valkyrie Sparky Little Prince
Knight
Bats Executioner Little Prince Arrows Sparky
Valkyrie
Bats Arrows Executioner Sparky Little Prince
Executioner
Knight Valkyrie Mega Knight
Sparky
Bats Arrows Knight Valkyrie
Mega Knight
Arrows Bats Executioner
Little Prince
Knight Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Executioner Sparky
Sparky Bats Knight Valkyrie Executioner Mega Knight
Sparky Mega Knight Bats Knight Valkyrie Executioner
Sparky Bats Knight Valkyrie Mega Knight
Arrows Valkyrie Sparky Mega Knight
Arrows Bats Valkyrie Executioner Mega Knight
Bats Arrows Executioner Little Prince
Arrows Valkyrie Sparky Mega Knight
Sparky
Knight Valkyrie Sparky Mega Knight Little Prince
Bats Valkyrie Executioner Arrows Knight Mega Knight
Arrows Executioner Bats
Sparky Mega Knight Bats Knight Valkyrie
Valkyrie Executioner Sparky Mega Knight Bats Arrows
Sparky Knight Mega Knight
Sparky Mega Knight
Sparky Mega Knight Bats Arrows Knight Valkyrie Executioner
Arrows Mega Knight Bats Knight Valkyrie Executioner Little Prince
Arrows Valkyrie Executioner Bats Knight Mega Knight Little Prince
Sparky
Valkyrie Mega Knight Bats Arrows Knight Executioner Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Sparky
Arrows Knight Valkyrie Executioner Mega Knight
Mega Knight Bats Knight Valkyrie Sparky
Valkyrie Mega Knight Bats Knight Sparky
Knight Valkyrie Executioner Sparky Mega Knight
Arrows Executioner Bats
Sparky Bats Knight Valkyrie
Mega Knight Knight Valkyrie Sparky
Mega Knight Bats Knight Valkyrie Sparky
Sparky
Mega Knight Bats Knight Valkyrie Sparky
Mega Knight Arrows Valkyrie
Mega Knight Knight Valkyrie Executioner Sparky
Valkyrie Executioner Sparky Mega Knight
Sparky Bats Knight Valkyrie Executioner Little Prince
Bats Arrows Valkyrie Executioner Mega Knight Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Sparky
Arrows Executioner
Arrows Sparky
Arrows Knight Valkyrie Sparky
Executioner Arrows Valkyrie Sparky Mega Knight
Arrows Executioner Bats
Arrows Executioner Sparky
Arrows Executioner
Arrows
Bats Sparky
Arrows Knight Valkyrie Sparky
Arrows Executioner
Knight Executioner Sparky
Arrows
Arrows Sparky
Arrows Executioner Sparky
Arrows Executioner Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Executioner Sparky Mega Knight
Arrows Valkyrie Mega Knight Little Prince
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Valkyrie Executioner Sparky Mega Knight Little Prince
Arrows Executioner Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Arrows Executioner Sparky Little Prince
Bats
Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Bats
Arrows Executioner
Arrows
Knight Valkyrie Executioner Sparky Mega Knight
Arrows Executioner
Arrows Sparky
Executioner Sparky Mega Knight
Bats Sparky
Bats Executioner
Executioner Sparky Mega Knight Little Prince
Sparky
Sparky Mega Knight

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