My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine Baby Dragon Electro Dragon Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Electro Dragon Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Inferno Dragon Phoenix
Giant Snowball
Bats Minions Flying Machine Baby Dragon Electro Dragon Inferno Dragon
Zap
Bats Minions Flying Machine Inferno Dragon
Barbarian Barrel
The Log
Earthquake
Arrows
Bats Minions Flying Machine
Royal Delivery
Bats Minions Flying Machine Baby Dragon Electro Dragon Inferno Dragon
Fireball
Minions Flying Machine Baby Dragon Electro Dragon Inferno Dragon
Poison
Bats Minions Flying Machine Electro Dragon Phoenix
Lightning
Baby Dragon Electro Dragon Inferno Dragon Phoenix
Rocket
Electro Dragon Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Flying Machine Baby Dragon Inferno Dragon Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Minions Flying Machine

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Flying Machine Baby Dragon Inferno Dragon
Arrows
Phoenix
Minions
Bats Baby Dragon Inferno Dragon
Flying Machine
Bats Baby Dragon Electro Dragon
Baby Dragon
Bats Minions Flying Machine Electro Dragon Inferno Dragon
Electro Dragon
Flying Machine Baby Dragon Inferno Dragon
Inferno Dragon
Bats Minions Baby Dragon Electro Dragon
Phoenix
Arrows

Defense Synergies 0 11

Bats
Minions Baby Dragon Inferno Dragon
Arrows
Phoenix
Minions
Bats Flying Machine Baby Dragon
Flying Machine
Minions Baby Dragon Electro Dragon
Baby Dragon
Bats Minions Flying Machine Electro Dragon Inferno Dragon
Electro Dragon
Flying Machine Baby Dragon Inferno Dragon
Inferno Dragon
Bats Baby Dragon Electro Dragon
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Baby Dragon Electro Dragon
Inferno Dragon Bats Minions Flying Machine Electro Dragon Phoenix
Bats Minions Electro Dragon Inferno Dragon
Inferno Dragon Bats Minions Electro Dragon Phoenix
Arrows
Arrows Bats Minions Flying Machine Baby Dragon Electro Dragon
Bats Minions Inferno Dragon Arrows Flying Machine Baby Dragon Electro Dragon Phoenix
Arrows Flying Machine Baby Dragon Electro Dragon Phoenix
Inferno Dragon Minions Phoenix
Phoenix
Bats Minions Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Minions Inferno Dragon Bats Flying Machine Baby Dragon Electro Dragon Phoenix
Bats Minions Flying Machine Electro Dragon
Bats Arrows Minions Baby Dragon Electro Dragon
Inferno Dragon Phoenix
Inferno Dragon
Bats Arrows Minions Electro Dragon
Arrows Bats Minions Flying Machine Baby Dragon Electro Dragon
Arrows Baby Dragon Bats Minions Flying Machine Electro Dragon Inferno Dragon
Inferno Dragon Phoenix
Bats Arrows Minions Flying Machine Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Flying Machine Baby Dragon Electro Dragon Inferno Dragon Phoenix
Bats Minions Electro Dragon
Bats Phoenix
Inferno Dragon Phoenix
Arrows Bats Minions Flying Machine Baby Dragon Electro Dragon
Bats Minions Flying Machine Phoenix
Inferno Dragon Phoenix
Electro Dragon Bats Minions Flying Machine Baby Dragon Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Bats Minions Flying Machine Electro Dragon Phoenix
Arrows Phoenix
Flying Machine Baby Dragon Electro Dragon
Electro Dragon Phoenix Bats Minions Flying Machine Baby Dragon Inferno Dragon
Bats Arrows Minions Flying Machine Baby Dragon Electro Dragon Inferno Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine
Arrows Baby Dragon
Arrows Bats Minions Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Electro Dragon
Bats Minions Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Arrows Minions Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows
Bats Minions
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Minions Baby Dragon
Arrows
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Inferno Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows Baby Dragon
Bats Arrows Flying Machine Baby Dragon Electro Dragon
Electro Dragon Bats Minions Flying Machine
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Minions Flying Machine Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows
Flying Machine Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon Electro Dragon
Arrows
Flying Machine Electro Dragon
Electro Dragon Bats Minions Flying Machine Baby Dragon
Bats Flying Machine Electro Dragon
Electro Dragon Flying Machine Baby Dragon
Inferno Dragon
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: