My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Guards Balloon
Giant Snowball
Bats Minions Guards Balloon
Zap
Bats Minions Inferno Tower Guards Balloon
Barbarian Barrel
Valkyrie Inferno Tower Guards
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Bats Minions Guards
Royal Delivery
Bats Minions Valkyrie Guards Balloon
Fireball
Minions Inferno Tower Balloon
Poison
Bats Minions Inferno Tower Guards Balloon
Lightning
Valkyrie Inferno Tower Balloon
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Guards Valkyrie Giant Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Guards

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Balloon Minions
Arrows
Giant Balloon
Minions
Giant Bats Valkyrie Balloon
Valkyrie
Bats Balloon Minions Giant
Giant
Bats Arrows Minions Valkyrie Guards Balloon
Inferno Tower
Guards
Giant
Balloon
Bats Arrows Valkyrie Minions Giant

Defense Synergies 2 7

Bats
Minions Valkyrie Inferno Tower
Arrows
Valkyrie Inferno Tower
Minions
Valkyrie Bats Inferno Tower
Valkyrie
Minions Bats Arrows Inferno Tower
Giant
Inferno Tower
Guards Bats Arrows Minions Valkyrie
Guards
Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower
Inferno Tower Bats Minions Valkyrie
Inferno Tower Bats Minions Valkyrie
Inferno Tower Bats Minions Valkyrie Guards
Arrows Valkyrie
Arrows Bats Minions Valkyrie Guards
Bats Minions Inferno Tower Arrows
Arrows Valkyrie Inferno Tower
Inferno Tower Minions
Guards Valkyrie Inferno Tower
Bats Minions Valkyrie Guards Arrows
Arrows Minions Inferno Tower Bats
Inferno Tower Bats Minions Valkyrie Guards
Valkyrie Bats Arrows Minions Guards
Inferno Tower
Inferno Tower
Bats Arrows Minions Valkyrie Inferno Tower
Arrows Valkyrie Bats Minions Guards
Arrows Valkyrie Bats Minions Guards
Inferno Tower
Valkyrie Bats Arrows Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower
Arrows Valkyrie
Guards Bats Minions Valkyrie Inferno Tower
Valkyrie Guards Bats Inferno Tower
Inferno Tower Valkyrie Guards
Arrows Bats Minions
Guards Bats Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie
Bats Minions Valkyrie Inferno Tower
Inferno Tower Guards
Bats Minions Valkyrie Inferno Tower Guards
Arrows Valkyrie Guards
Valkyrie Inferno Tower Guards
Valkyrie
Inferno Tower Guards Bats Minions Valkyrie
Bats Arrows Minions Valkyrie Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Bats Minions
Arrows
Arrows
Arrows
Bats Minions Guards
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Bats Minions
Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Arrows
Bats Minions Guards
Arrows
Arrows
Arrows
Bats Minions Guards
Arrows
Arrows
Valkyrie
Arrows
Arrows
Bats Minions Guards
Bats

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