My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Skeleton King
Giant Snowball
Bats Hog Rider Witch Skeleton King
Zap
Bats Mortar Witch Prince Skeleton King
Barbarian Barrel
Mortar Witch Skeleton King
The Log
Hog Rider Witch Prince Skeleton King
Earthquake
Mortar Hog Rider Witch Skeleton King
Arrows
Bats Witch Skeleton King
Royal Delivery
Bats Hog Rider Witch Prince P.E.K.K.A Skeleton King
Fireball
Mortar Hog Rider Witch Skeleton King
Poison
Bats Mortar Witch Skeleton King
Lightning
Mortar Witch Prince Skeleton King
Rocket
Mortar Hog Rider Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mortar Hog Rider Skeleton King Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mortar Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mortar Prince P.E.K.K.A Skeleton King
Arrows
Hog Rider P.E.K.K.A Mortar Prince
Mortar
Bats Arrows Hog Rider Skeleton King
Hog Rider
Bats Arrows Mortar Witch Prince
Witch
Hog Rider Prince P.E.K.K.A Skeleton King
Prince
Bats Arrows Hog Rider Witch
P.E.K.K.A
Arrows Bats Witch
Skeleton King
Bats Mortar Witch

Defense Synergies 0 9

Bats
Mortar Prince P.E.K.K.A Skeleton King
Arrows
Mortar Prince P.E.K.K.A
Mortar
Bats Arrows Skeleton King
Hog Rider
Witch
Prince
Prince
Bats Arrows Witch
P.E.K.K.A
Bats Arrows
Skeleton King
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
P.E.K.K.A Bats Mortar Witch Prince
Mortar Witch Prince P.E.K.K.A Bats
Witch Prince P.E.K.K.A Bats Mortar Skeleton King
Arrows Prince P.E.K.K.A
Arrows Bats
Bats Arrows Mortar Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Mortar Prince Skeleton King
Prince
Bats Witch Arrows Skeleton King
Arrows Bats Witch
Mortar Prince P.E.K.K.A Bats Witch
Bats Arrows Mortar Witch Prince P.E.K.K.A Skeleton King
P.E.K.K.A Mortar Prince Skeleton King
Mortar Prince P.E.K.K.A
Bats Arrows Mortar Witch Prince P.E.K.K.A
Arrows Mortar Bats Witch Prince
Arrows Mortar Witch Bats
P.E.K.K.A Mortar Prince
Bats Arrows Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince P.E.K.K.A
Arrows Mortar Prince
P.E.K.K.A Bats Witch Prince
Prince P.E.K.K.A Bats
P.E.K.K.A Witch Prince
Arrows Bats Witch
Prince P.E.K.K.A Bats Witch
P.E.K.K.A Prince
P.E.K.K.A Bats Mortar Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Witch Skeleton King
Witch
Witch Bats Mortar Prince P.E.K.K.A Skeleton King
Bats Arrows Witch P.E.K.K.A Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows Prince
Arrows Mortar
Arrows Bats Witch
Arrows Mortar Witch
Arrows
Arrows Mortar
Bats Prince
Arrows Mortar Prince
Arrows
Mortar
Arrows Mortar
Arrows Mortar Prince
Arrows Mortar Witch
Arrows Mortar
Arrows Mortar
Bats
Arrows Mortar Prince
Arrows Mortar Witch
Prince
Arrows
Prince
Arrows Mortar
Arrows Mortar Witch
Witch
Arrows Mortar Witch
Arrows Mortar Witch Prince
Arrows Mortar
Bats Arrows Witch
Bats Witch
Arrows Mortar
Arrows
P.E.K.K.A Prince
Arrows
Bats Witch Prince
Arrows Witch
Arrows
Prince
Arrows Mortar Skeleton King
Arrows
Prince P.E.K.K.A
Bats Witch Skeleton King
Bats Witch
Mortar Witch Prince
Prince P.E.K.K.A
Mortar

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