My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Royal Ghost Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton King
Giant Snowball
Bats Musketeer Goblin Barrel Witch Skeleton King
Zap
Bats Goblin Barrel Witch Skeleton King
Barbarian Barrel
Musketeer Goblin Barrel Witch Royal Ghost Skeleton King
The Log
Musketeer Goblin Barrel Witch Skeleton King
Earthquake
Goblin Barrel Witch Skeleton King
Arrows
Bats Goblin Barrel Witch Skeleton King
Royal Delivery
Bats Musketeer Goblin Barrel Witch Royal Ghost Skeleton King
Fireball
Musketeer Goblin Barrel Witch Skeleton King
Poison
Bats Musketeer Witch Skeleton King
Lightning
Musketeer Witch Skeleton King
Rocket
Musketeer Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Royal Ghost Musketeer Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Skeleton King
Arrows
Goblin Barrel Mega Knight
Musketeer
Royal Ghost Mega Knight
Goblin Barrel
Bats Arrows Royal Ghost Mega Knight Skeleton King
Witch
Royal Ghost Mega Knight Skeleton King
Royal Ghost
Musketeer Goblin Barrel Witch Mega Knight
Mega Knight
Bats Arrows Musketeer Goblin Barrel Witch Royal Ghost
Skeleton King
Bats Goblin Barrel Witch

Defense Synergies 1 9

Bats
Musketeer Mega Knight Skeleton King
Arrows
Mega Knight
Musketeer
Bats Royal Ghost Mega Knight Skeleton King
Goblin Barrel
Witch
Royal Ghost Mega Knight
Royal Ghost
Musketeer Witch Mega Knight
Mega Knight
Arrows Bats Musketeer Witch Royal Ghost
Skeleton King
Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Bats Musketeer Witch Mega Knight
Witch Mega Knight Bats Musketeer
Witch Bats Musketeer Mega Knight Skeleton King
Arrows Mega Knight
Arrows Bats Musketeer Royal Ghost Mega Knight
Bats Musketeer Arrows Witch
Arrows Musketeer Mega Knight
Witch Musketeer Skeleton King
Musketeer Royal Ghost Mega Knight
Bats Witch Arrows Musketeer Royal Ghost Mega Knight Skeleton King
Arrows Musketeer Bats Witch
Mega Knight Bats Musketeer Witch
Mega Knight Bats Arrows Witch Royal Ghost Skeleton King
Mega Knight Skeleton King
Mega Knight
Mega Knight Bats Arrows Musketeer Witch
Arrows Mega Knight Bats Musketeer Witch Royal Ghost
Arrows Witch Bats Musketeer Royal Ghost Mega Knight
Musketeer
Royal Ghost Mega Knight Bats Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Royal Ghost
Arrows Musketeer Royal Ghost Mega Knight
Mega Knight Bats Musketeer Witch
Mega Knight Bats Musketeer
Musketeer Witch Mega Knight
Arrows Bats Musketeer Witch
Bats Musketeer Witch
Mega Knight
Mega Knight Bats Witch
Witch Musketeer
Mega Knight Bats Musketeer Witch
Mega Knight Arrows
Mega Knight Witch Skeleton King
Musketeer Witch Mega Knight
Witch Bats Musketeer Skeleton King
Bats Arrows Mega Knight Musketeer Witch Royal Ghost Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Royal Ghost
Arrows Musketeer Royal Ghost
Arrows
Arrows Musketeer
Arrows Mega Knight
Arrows Bats Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Bats Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer Mega Knight
Arrows
Bats
Arrows Musketeer Mega Knight
Arrows Witch Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Witch Mega Knight
Witch
Arrows Musketeer Witch Royal Ghost
Arrows Musketeer Witch Mega Knight
Arrows Musketeer
Bats Arrows Musketeer Witch
Bats Musketeer Witch
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Bats Musketeer Witch
Arrows Musketeer Witch
Arrows
Musketeer Mega Knight
Arrows Musketeer Skeleton King
Arrows
Musketeer Mega Knight
Bats Musketeer Witch Skeleton King
Bats Musketeer Witch
Musketeer Witch Royal Ghost Mega Knight
Mega Knight

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