My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Witch P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Witch
Zap
Bats Witch
Barbarian Barrel
Musketeer Valkyrie Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Musketeer Valkyrie Witch P.E.K.K.A
Fireball
Musketeer Witch
Poison
Bats Musketeer Witch
Lightning
Musketeer Valkyrie Witch Goblinstein
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Musketeer Valkyrie Freeze Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Musketeer Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Freeze
Musketeer
Valkyrie P.E.K.K.A
Valkyrie
Bats Musketeer Witch P.E.K.K.A
Freeze
Arrows
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Musketeer Valkyrie Witch
Goblinstein

Defense Synergies 1 10

Bats
Musketeer Valkyrie Freeze P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Musketeer
Valkyrie Bats P.E.K.K.A
Valkyrie
Musketeer Bats Arrows Freeze Witch P.E.K.K.A
Freeze
Bats Valkyrie
Witch
Valkyrie
P.E.K.K.A
Bats Arrows Musketeer Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
P.E.K.K.A Bats Musketeer Valkyrie Witch
Witch P.E.K.K.A Bats Musketeer Valkyrie Freeze
Witch P.E.K.K.A Bats Musketeer Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Bats Musketeer Valkyrie
Bats Musketeer Arrows Freeze Witch
Arrows Musketeer Valkyrie P.E.K.K.A
Witch P.E.K.K.A Musketeer
Musketeer Valkyrie
Bats Valkyrie Witch Arrows Musketeer Freeze
Arrows Musketeer Bats Witch
P.E.K.K.A Bats Musketeer Valkyrie Freeze Witch
Valkyrie Bats Arrows Freeze Witch P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Bats Arrows Musketeer Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Bats Musketeer Witch
Arrows Valkyrie Freeze Witch Bats Musketeer
P.E.K.K.A Musketeer
Valkyrie Bats Arrows Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Arrows Musketeer Valkyrie
P.E.K.K.A Bats Musketeer Valkyrie Witch
Valkyrie P.E.K.K.A Bats Musketeer
P.E.K.K.A Musketeer Valkyrie Witch
Arrows Bats Musketeer Freeze Witch
P.E.K.K.A Bats Musketeer Valkyrie Witch
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Bats Valkyrie Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Witch
Musketeer Valkyrie Witch
Witch Bats Musketeer Valkyrie Freeze P.E.K.K.A
Bats Arrows Valkyrie Musketeer Freeze Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Freeze
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie Freeze
Arrows Valkyrie
Arrows Bats Musketeer Freeze Witch
Arrows Musketeer Witch
Arrows Freeze
Arrows
Bats Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows Freeze
Bats
Arrows Musketeer
Arrows Valkyrie Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Valkyrie Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Bats Arrows Musketeer Witch
Bats Musketeer Freeze Witch
Arrows Musketeer
Arrows Freeze
P.E.K.K.A
Arrows
Bats Musketeer Freeze Witch
Arrows Musketeer Witch
Freeze
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Bats Musketeer Freeze Witch
Bats Musketeer Witch
Musketeer Freeze Witch
P.E.K.K.A

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