My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Royal Ghost Bandit Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Phoenix
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Royal Ghost Bandit
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Royal Ghost Bandit
Fireball
Bandit
Poison
Bats Phoenix
Lightning
Bandit Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Royal Ghost Bandit Phoenix P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit Phoenix Mega Knight
Rage
Bats Phoenix
P.E.K.K.A
Arrows Bats
Royal Ghost
Bandit Mega Knight
Bandit
Bats Arrows Royal Ghost Mega Knight
Phoenix
Arrows Rage
Mega Knight
Bats Arrows Royal Ghost Bandit

Defense Synergies 1 8

Bats
P.E.K.K.A Bandit Mega Knight
Arrows
Mega Knight P.E.K.K.A Bandit Phoenix
Rage
P.E.K.K.A
Bats Arrows
Royal Ghost
Mega Knight
Bandit
Bats Arrows Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Bats Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Bats Bandit Phoenix Mega Knight
P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Bats Bandit Phoenix Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Bats Royal Ghost Bandit Mega Knight
Bats Arrows Phoenix
Arrows P.E.K.K.A Bandit Phoenix Mega Knight
P.E.K.K.A Phoenix
Royal Ghost Bandit Phoenix Mega Knight
Bats Arrows Royal Ghost Bandit Mega Knight
Arrows Bats Phoenix
P.E.K.K.A Mega Knight Bats Bandit
Mega Knight Bats Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Phoenix Mega Knight
P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Arrows P.E.K.K.A
Arrows Mega Knight Bats Royal Ghost Bandit
Arrows Bats Royal Ghost Bandit Mega Knight
P.E.K.K.A Phoenix
Royal Ghost Mega Knight Bats Arrows P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Royal Ghost Phoenix Mega Knight
P.E.K.K.A Bandit Mega Knight Bats
P.E.K.K.A Mega Knight Bats Bandit Phoenix
P.E.K.K.A Bandit Phoenix Mega Knight
Arrows Bats
P.E.K.K.A Bats Bandit Phoenix
P.E.K.K.A Mega Knight Phoenix
P.E.K.K.A Mega Knight Bats Bandit Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Mega Knight Bats Phoenix
P.E.K.K.A Mega Knight Arrows Phoenix
P.E.K.K.A Mega Knight Bandit
Mega Knight
Phoenix Bats P.E.K.K.A
Bats Arrows Mega Knight P.E.K.K.A Royal Ghost Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows Bandit
Bats
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bats
Arrows Bandit Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Royal Ghost Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Bats Arrows
Bats
Arrows Bandit Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Bats Bandit
Arrows
Arrows
Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Bats
Bats
Royal Ghost Bandit Mega Knight
P.E.K.K.A
Mega Knight

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