My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Skeleton Dragons Guards Balloon
Zap
Bats Guards Balloon
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Bats Skeleton Dragons Guards
Royal Delivery
Bats Skeleton Dragons Mini P.E.K.K.A Wizard Guards Balloon
Fireball
Skeleton Dragons Wizard Balloon
Poison
Bats Skeleton Dragons Wizard Guards Balloon
Lightning
Skeleton Dragons Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Skeleton Dragons Mini P.E.K.K.A Freeze Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Skeleton Dragons

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Skeleton Dragons Mini P.E.K.K.A
Arrows
Balloon Mini P.E.K.K.A Freeze
Skeleton Dragons
Bats Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Bats Arrows Skeleton Dragons Wizard
Wizard
Mini P.E.K.K.A Balloon
Guards
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Skeleton Dragons Wizard

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Freeze
Arrows
Mini P.E.K.K.A
Skeleton Dragons
Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Bats Arrows Skeleton Dragons Wizard Guards Freeze
Wizard
Mini P.E.K.K.A Guards Freeze
Guards
Skeleton Dragons Mini P.E.K.K.A Wizard
Freeze
Bats Mini P.E.K.K.A Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard
Mini P.E.K.K.A Bats Skeleton Dragons
Mini P.E.K.K.A Bats Skeleton Dragons Freeze
Mini P.E.K.K.A Bats Skeleton Dragons Guards
Arrows Mini P.E.K.K.A
Arrows Freeze Bats Skeleton Dragons Guards
Bats Skeleton Dragons Arrows Wizard Freeze
Arrows Skeleton Dragons
Mini P.E.K.K.A
Guards Mini P.E.K.K.A
Bats Skeleton Dragons Guards Arrows Wizard Freeze
Arrows Skeleton Dragons Bats Wizard
Mini P.E.K.K.A Bats Skeleton Dragons Wizard Guards Freeze
Wizard Bats Arrows Skeleton Dragons Mini P.E.K.K.A Guards Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze
Wizard Bats Arrows Skeleton Dragons Mini P.E.K.K.A
Arrows Bats Skeleton Dragons Wizard Guards
Arrows Wizard Freeze Bats Skeleton Dragons Guards
Mini P.E.K.K.A
Skeleton Dragons Wizard Bats Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Arrows Skeleton Dragons Mini P.E.K.K.A Wizard
Guards Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Guards
Arrows Skeleton Dragons Wizard Bats Freeze
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A
Freeze Bats Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Guards
Bats Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Wizard Guards
Wizard Skeleton Dragons
Guards Bats Skeleton Dragons Mini P.E.K.K.A Freeze
Bats Arrows Skeleton Dragons Mini P.E.K.K.A Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards Freeze
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Guards Freeze
Wizard Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Bats Freeze
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard Freeze
Arrows Skeleton Dragons Wizard
Bats Mini P.E.K.K.A Guards
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Skeleton Dragons
Arrows Skeleton Dragons Freeze
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Freeze
Bats Skeleton Dragons Mini P.E.K.K.A
Arrows Skeleton Dragons Mini P.E.K.K.A Wizard
Arrows Skeleton Dragons Wizard
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Freeze Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Bats Arrows Skeleton Dragons Wizard
Bats Skeleton Dragons Wizard Guards Freeze
Mini P.E.K.K.A
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Freeze
Arrows Wizard
Bats Guards Freeze
Arrows Skeleton Dragons Wizard
Freeze
Arrows
Skeleton Dragons Mini P.E.K.K.A Wizard
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons
Bats Skeleton Dragons Guards Freeze
Bats Skeleton Dragons
Freeze
Skeleton Dragons Wizard

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