My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Sparky
Giant Snowball
Bats Skeleton Army Witch Balloon
Zap
Bats Skeleton Army Witch Balloon Sparky
Barbarian Barrel
Valkyrie Skeleton Army Witch Sparky
The Log
Skeleton Army Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Witch Balloon Sparky
Fireball
Skeleton Army Witch Balloon Sparky
Poison
Bats Skeleton Army Witch Balloon Sparky
Lightning
Valkyrie Witch Balloon Sparky
Rocket
Valkyrie Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Skeleton Army Valkyrie Witch Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Skeleton Army

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Rage Sparky
Arrows
Balloon Sparky
Valkyrie
Bats Balloon Witch Sparky
Rage
Witch Balloon Sparky Bats
Skeleton Army
Sparky
Witch
Rage Valkyrie
Balloon
Bats Arrows Valkyrie Rage Sparky
Sparky
Arrows Rage Bats Valkyrie Skeleton Army Balloon

Defense Synergies 0 7

Bats
Valkyrie Sparky
Arrows
Valkyrie Sparky
Valkyrie
Bats Arrows Witch Sparky
Rage
Skeleton Army
Sparky
Witch
Valkyrie
Balloon
Sparky
Bats Arrows Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Skeleton Army Sparky Bats Valkyrie Witch
Skeleton Army Witch Sparky Bats Valkyrie
Skeleton Army Witch Sparky Bats Valkyrie
Arrows Valkyrie Skeleton Army Sparky
Arrows Skeleton Army Bats Valkyrie
Bats Arrows Witch
Arrows Valkyrie Sparky
Witch Sparky Skeleton Army
Skeleton Army Valkyrie Sparky
Bats Valkyrie Skeleton Army Witch Arrows
Arrows Bats Witch
Skeleton Army Sparky Bats Valkyrie Witch
Valkyrie Skeleton Army Sparky Bats Arrows Witch
Skeleton Army Sparky
Skeleton Army Sparky
Sparky Bats Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Bats Skeleton Army Witch
Arrows Valkyrie Witch Bats
Sparky
Valkyrie Skeleton Army Bats Arrows Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Sparky
Arrows Valkyrie
Skeleton Army Bats Valkyrie Witch Sparky
Valkyrie Skeleton Army Bats Sparky
Valkyrie Skeleton Army Witch Sparky
Arrows Bats Witch
Skeleton Army Sparky Bats Valkyrie Witch
Valkyrie Skeleton Army Sparky
Bats Valkyrie Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Bats Valkyrie Witch Sparky
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Witch Sparky
Valkyrie Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Bats Valkyrie
Bats Arrows Valkyrie Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Sparky
Arrows Bats Witch
Arrows Witch Sparky
Arrows
Arrows
Bats Sparky
Arrows Valkyrie Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Sparky
Arrows Valkyrie Witch
Sparky
Arrows
Sparky
Arrows
Arrows Valkyrie Witch Sparky
Witch
Arrows Witch Sparky
Arrows Witch Sparky
Arrows Sparky
Bats Arrows Witch Sparky
Bats Witch
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie Sparky
Arrows
Arrows Sparky
Sparky
Bats Witch Sparky
Bats Witch
Witch Sparky
Sparky
Sparky

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