My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Prince Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Mighty Miner
Giant Snowball
Bats Witch Mighty Miner
Zap
Bats Witch Prince Mighty Miner
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Prince Electro Wizard
Fireball
Witch Electro Wizard Mighty Miner
Poison
Bats Witch Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard Mighty Miner
Rocket
Valkyrie Witch Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Valkyrie Electro Wizard Mighty Miner Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince
Arrows
Prince Mighty Miner
Valkyrie
Bats Prince Witch Electro Wizard
Witch
Valkyrie Prince
Prince
Valkyrie Bats Arrows Witch The Log Electro Wizard
The Log
Prince
Electro Wizard
Valkyrie Prince
Mighty Miner
Arrows

Defense Synergies 1 15

Bats
Valkyrie Prince The Log Electro Wizard
Arrows
Valkyrie Prince
Valkyrie
Bats Arrows Witch Prince The Log Electro Wizard
Witch
Valkyrie Prince The Log Electro Wizard
Prince
The Log Bats Arrows Valkyrie Witch Electro Wizard
The Log
Prince Bats Valkyrie Witch Electro Wizard
Electro Wizard
Bats Valkyrie Witch Prince The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Bats Valkyrie Witch Prince The Log Electro Wizard
Witch Prince Bats Valkyrie Electro Wizard
Witch Prince Bats Valkyrie Electro Wizard
Arrows Valkyrie Prince The Log
Arrows The Log Bats Valkyrie Electro Wizard
Bats Electro Wizard Arrows Witch
Arrows Valkyrie The Log Electro Wizard
Witch Mighty Miner Prince
Valkyrie Prince Electro Wizard
Bats Valkyrie Witch Electro Wizard Arrows The Log
Arrows Bats Witch Electro Wizard
Prince Bats Valkyrie Witch The Log Electro Wizard
Valkyrie Bats Arrows Witch Prince The Log Electro Wizard
Prince Electro Wizard
Prince The Log Electro Wizard
Bats Arrows Valkyrie Witch Prince Electro Wizard
Arrows Bats Valkyrie Witch Prince The Log Electro Wizard
Arrows Valkyrie Witch The Log Bats Electro Wizard
Prince Electro Wizard
Valkyrie Bats Arrows Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince Electro Wizard
Electro Wizard Arrows Valkyrie Prince The Log
Bats Valkyrie Witch Prince The Log Electro Wizard
Valkyrie Prince Bats The Log Electro Wizard
Valkyrie Witch Prince Mighty Miner
Arrows Bats Witch Electro Wizard
Prince Bats Valkyrie Witch Electro Wizard
Mighty Miner Valkyrie Prince
Electro Wizard Bats Valkyrie Witch Prince The Log
Witch
Bats Valkyrie Witch Prince
Arrows Valkyrie Prince The Log Electro Wizard
Prince Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Bats Valkyrie Prince The Log Mighty Miner
Bats Arrows Valkyrie Witch The Log Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Bats Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Bats Prince Electro Wizard
Arrows Valkyrie Prince The Log Electro Wizard
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows Witch The Log
Arrows The Log
Arrows
Bats
Arrows Prince The Log Electro Wizard
Arrows Valkyrie Witch The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch Electro Wizard
Arrows Witch Prince The Log
Arrows The Log
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Arrows The Log
Arrows Electro Wizard
Mighty Miner Prince
Arrows The Log
Electro Wizard Bats Witch Prince
Arrows Witch Electro Wizard
Arrows The Log
Valkyrie Prince Electro Wizard
Arrows The Log
Arrows
Prince
Bats Witch The Log Electro Wizard
Bats Witch Electro Wizard
Witch Prince The Log Electro Wizard

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