My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince Giant Skeleton Skeleton King
Giant Snowball
Bats Barbarians Skeleton Army Skeleton King
Zap
Bats Skeleton Army Prince Skeleton King
Barbarian Barrel
Barbarians Wizard Skeleton Army Giant Skeleton Skeleton King
The Log
Barbarians Skeleton Army Prince Giant Skeleton Skeleton King
Earthquake
Barbarians Skeleton Army Skeleton King
Arrows
Bats Skeleton Army Skeleton King
Royal Delivery
Bats Barbarians Wizard Skeleton Army Prince Giant Skeleton Skeleton King
Fireball
Barbarians Wizard Skeleton Army Skeleton King
Poison
Bats Barbarians Wizard Skeleton Army Skeleton King
Lightning
Wizard Prince Skeleton King
Rocket
Barbarians Wizard Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Fireball Skeleton King Barbarians Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Fireball Skeleton King

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Prince Skeleton King
Barbarians
Fireball
Skeleton King
Wizard
Prince Giant Skeleton
Skeleton Army
Skeleton King
Prince
Bats Wizard
Giant Skeleton
Bats Wizard
Skeleton King
Skeleton Army Bats Fireball

Defense Synergies 0 11

Bats
Prince Giant Skeleton Skeleton King
Barbarians
Skeleton Army
Fireball
Wizard
Skeleton Army Prince Giant Skeleton Skeleton King
Skeleton Army
Barbarians Wizard Prince Giant Skeleton Skeleton King
Prince
Bats Wizard Skeleton Army
Giant Skeleton
Bats Wizard Skeleton Army
Skeleton King
Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Skeleton Army Bats Prince
Barbarians Skeleton Army Prince Bats Giant Skeleton
Barbarians Skeleton Army Prince Bats Skeleton King
Barbarians Fireball Skeleton Army Prince Giant Skeleton
Fireball Skeleton Army Bats
Bats Fireball Wizard
Barbarians Fireball Giant Skeleton
Barbarians Skeleton Army Prince Skeleton King
Skeleton Army Barbarians Prince Giant Skeleton
Bats Barbarians Skeleton Army Fireball Wizard Giant Skeleton Skeleton King
Bats Fireball Wizard
Barbarians Skeleton Army Prince Bats Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Bats Barbarians Prince Skeleton King
Barbarians Skeleton Army Prince Skeleton King
Barbarians Skeleton Army Fireball Prince
Barbarians Wizard Bats Fireball Skeleton Army Prince
Fireball Bats Barbarians Wizard Skeleton Army Prince
Wizard Bats Barbarians Fireball Giant Skeleton
Barbarians Prince
Wizard Skeleton Army Bats Barbarians Fireball Prince Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Prince Giant Skeleton
Fireball Wizard Prince
Barbarians Skeleton Army Giant Skeleton Bats Prince
Skeleton Army Prince Giant Skeleton Bats Barbarians Fireball
Barbarians Giant Skeleton Skeleton Army Prince
Fireball Wizard Bats
Skeleton Army Prince Bats Barbarians Fireball Giant Skeleton
Giant Skeleton Barbarians Skeleton Army Prince
Giant Skeleton Bats Barbarians Fireball Skeleton Army Prince
Barbarians Skeleton Army
Bats Barbarians Prince Giant Skeleton
Skeleton Army Barbarians Fireball Prince Giant Skeleton
Barbarians Skeleton Army Prince Giant Skeleton Fireball Wizard Skeleton King
Wizard Barbarians Fireball Skeleton Army
Barbarians Skeleton Army Bats Fireball Prince Giant Skeleton Skeleton King
Bats Barbarians Fireball Wizard Giant Skeleton Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Barbarians Fireball Prince Giant Skeleton
Fireball Wizard
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard Prince
Fireball Wizard
Fireball Prince Giant Skeleton
Fireball Wizard
Prince
Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Prince Giant Skeleton
Fireball Wizard
Bats Barbarians Fireball Skeleton Army Prince
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard Skeleton King
Fireball Giant Skeleton
Prince
Bats Fireball Giant Skeleton Skeleton King
Bats Fireball
Fireball Prince Giant Skeleton
Prince
Fireball Wizard

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