My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Witch Bandit
Barbarian Barrel
Witch Bandit Lumberjack
The Log
Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Battle Healer Witch Bandit Lumberjack
Fireball
Battle Healer Witch Bandit Lumberjack
Poison
Bats Battle Healer Witch
Lightning
Battle Healer Witch Bandit Lumberjack
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Bandit Battle Healer Lumberjack Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Bandit Lumberjack
Battle Healer
Bats Mirror Witch Bandit Lumberjack
Mirror
The Log Battle Healer Lumberjack
Witch
Battle Healer Bandit Lumberjack
The Log
Mirror Bandit Lumberjack
Bandit
Bats Battle Healer Witch The Log Lumberjack Golden Knight
Lumberjack
Bats Battle Healer Mirror Witch The Log Bandit
Golden Knight
Bandit

Defense Synergies 1 18

Bats
Battle Healer The Log Bandit Lumberjack Golden Knight
Battle Healer
Mirror Bats Witch The Log Bandit Lumberjack
Mirror
Battle Healer The Log Lumberjack
Witch
Battle Healer The Log Bandit Lumberjack
The Log
Bats Battle Healer Mirror Witch Bandit Lumberjack Golden Knight
Bandit
Bats Battle Healer Witch The Log Lumberjack
Lumberjack
Bats Battle Healer Mirror Witch The Log Bandit
Golden Knight
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Golden Knight
Lumberjack Bats Battle Healer Witch The Log Bandit
Witch Lumberjack Bats Bandit
Witch Lumberjack Bats Bandit
Battle Healer The Log Lumberjack
The Log Bats Bandit Lumberjack
Bats Witch
Battle Healer The Log Bandit Golden Knight
Witch Lumberjack
Battle Healer Bandit Lumberjack
Bats Witch The Log Bandit Lumberjack
Bats Witch
Lumberjack Bats Battle Healer Witch The Log Bandit
Bats Witch The Log Lumberjack Golden Knight
Bandit Lumberjack
The Log Bandit Lumberjack
Bats Witch Lumberjack
Bats Battle Healer Witch The Log Bandit Lumberjack Golden Knight
Witch The Log Bats Battle Healer Bandit Lumberjack
Lumberjack
Bats Battle Healer Witch The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Witch Bandit
Bandit Battle Healer The Log Lumberjack
Bandit Lumberjack Bats Battle Healer Witch The Log Golden Knight
Lumberjack Bats Battle Healer The Log Bandit
Battle Healer Witch Bandit Lumberjack
Bats Witch
Bats Battle Healer Witch Bandit Lumberjack
Battle Healer Lumberjack
Bats Witch The Log Bandit
Witch
Bats Witch Lumberjack Golden Knight
The Log
Witch Bandit Lumberjack Golden Knight
Witch
Witch Bats Battle Healer The Log Lumberjack Golden Knight
Bats Battle Healer Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Golden Knight
The Log Bandit Golden Knight
The Log Bandit
The Log
The Log
Bats Witch
Witch The Log
The Log
The Log Bandit Golden Knight
Bats Lumberjack
The Log Bandit Golden Knight
The Log Bandit Golden Knight
Bandit
The Log
Witch The Log Bandit Golden Knight
The Log Bandit
Bats
The Log Bandit
Witch The Log Golden Knight
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch Bandit Golden Knight
Witch The Log Bandit Golden Knight
The Log Bandit Golden Knight
Bats Witch
Bats Witch
The Log Bandit
The Log
Bats Witch Bandit
Witch
The Log
Lumberjack
The Log
Bats Witch The Log Golden Knight
Bats Witch
Witch The Log Bandit Golden Knight

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