My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Guards
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Bowler
Fireball
Bowler
Poison
Bats Guards
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Guards Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Rage Arrows Guards Giant Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Berserker Rage Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Knight Rage Bowler
Berserker
Arrows
Giant Bowler Mega Knight
Giant
Bats Arrows Rage Guards Bowler
Rage
Giant Bats
Guards
Giant
Bowler
Bats Arrows Giant
Mega Knight
Bats Arrows

Defense Synergies 1 3

Bats
Bowler Mega Knight
Berserker
Arrows
Mega Knight Bowler
Giant
Rage
Guards
Bowler
Bats Arrows
Mega Knight
Arrows Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Bats Mega Knight
Bowler Mega Knight Bats
Bats Guards Bowler Mega Knight
Arrows Bowler Mega Knight
Arrows Bowler Bats Guards Mega Knight
Bats Arrows
Bowler Arrows Mega Knight
Guards Bowler Mega Knight
Bats Berserker Guards Arrows Bowler Mega Knight
Arrows Bats
Bowler Mega Knight Bats Guards
Bowler Mega Knight Bats Arrows Guards
Mega Knight
Bowler Mega Knight
Mega Knight Bats Arrows Bowler
Arrows Mega Knight Bats Guards Bowler
Arrows Bats Guards Bowler Mega Knight
Bowler Mega Knight Bats Arrows Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bowler
Arrows Bowler Mega Knight
Guards Mega Knight Bats Bowler
Guards Bowler Mega Knight Bats
Guards Bowler Mega Knight
Arrows Bats
Guards Bats Bowler
Mega Knight
Mega Knight Bats
Guards
Mega Knight Bats Guards Bowler
Mega Knight Arrows Guards Bowler
Bowler Mega Knight Guards
Bowler Mega Knight
Guards Bats Bowler
Bats Arrows Bowler Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Bowler
Arrows
Arrows Guards
Arrows Bowler Mega Knight
Arrows Bats
Arrows Bowler
Arrows Bowler
Arrows
Bats Guards Bowler
Arrows Bowler
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler Mega Knight
Arrows
Bats
Arrows Bowler Mega Knight
Arrows Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Bowler Mega Knight
Arrows Bowler
Arrows Bowler Mega Knight
Arrows
Bats Arrows
Bats Guards
Bowler
Arrows Mega Knight
Arrows
Mega Knight
Arrows Bowler
Bats Guards
Arrows
Arrows
Bowler Mega Knight
Arrows Bowler
Arrows
Mega Knight
Bats Guards Bowler
Bats
Bowler Mega Knight
Bowler Mega Knight

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