My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Cannon Skeleton Army
Zap
Bats Cannon Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Skeleton Army Ice Wizard
The Log
Cannon Elite Barbarians Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Skeleton Army Ice Wizard
Fireball
Cannon Elite Barbarians Skeleton Army Ice Wizard
Poison
Bats Cannon Skeleton Army Ice Wizard
Lightning
Cannon Elite Barbarians Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Cannon Skeleton Army Ice Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Rage
Cannon
Elite Barbarians
Rage Bats The Log Mega Knight
Rage
Elite Barbarians Bats
Skeleton Army
The Log
Elite Barbarians Mega Knight
Ice Wizard
Mega Knight
Bats Elite Barbarians The Log

Defense Synergies 1 13

Bats
Cannon The Log Ice Wizard Mega Knight
Cannon
The Log Bats Skeleton Army Ice Wizard
Elite Barbarians
The Log Mega Knight
Rage
Skeleton Army
Cannon The Log Ice Wizard
The Log
Cannon Bats Elite Barbarians Skeleton Army Ice Wizard Mega Knight
Ice Wizard
Bats Cannon Skeleton Army The Log Mega Knight
Mega Knight
Bats Elite Barbarians The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Elite Barbarians Skeleton Army Bats Cannon The Log Ice Wizard Mega Knight
Cannon Skeleton Army Mega Knight Bats Elite Barbarians Ice Wizard
Cannon Elite Barbarians Skeleton Army Bats Ice Wizard Mega Knight
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Cannon Ice Wizard Mega Knight
Bats Cannon Ice Wizard
Cannon The Log Mega Knight
Cannon Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Cannon Ice Wizard Mega Knight
Bats Skeleton Army Ice Wizard Cannon The Log Mega Knight
Bats Ice Wizard
Cannon Skeleton Army Mega Knight Bats Elite Barbarians The Log Ice Wizard
Skeleton Army Mega Knight Bats Cannon The Log
Elite Barbarians Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Elite Barbarians The Log Mega Knight
Mega Knight Bats Cannon Elite Barbarians Skeleton Army
Cannon Mega Knight Bats Elite Barbarians Skeleton Army The Log Ice Wizard
The Log Bats Cannon Ice Wizard Mega Knight
Cannon Elite Barbarians
Skeleton Army Mega Knight Bats Cannon Elite Barbarians The Log
Cannon Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians The Log Mega Knight
Skeleton Army Mega Knight Bats Elite Barbarians The Log
Skeleton Army Mega Knight Bats Elite Barbarians The Log
Cannon Elite Barbarians Skeleton Army Mega Knight
Bats Ice Wizard
Skeleton Army Bats Elite Barbarians Ice Wizard
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Bats Elite Barbarians Skeleton Army The Log
Cannon Skeleton Army
Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Cannon
Cannon Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Bats The Log
Bats Mega Knight Cannon Elite Barbarians The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
The Log Mega Knight
Bats Ice Wizard
The Log
The Log Ice Wizard
The Log
Bats Elite Barbarians
The Log
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log Mega Knight
Bats
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Ice Wizard Mega Knight
The Log Ice Wizard
The Log Mega Knight
The Log
Elite Barbarians Bats Ice Wizard
Bats
Elite Barbarians
The Log Mega Knight
Mega Knight
The Log
Bats Skeleton Army
Ice Wizard
The Log
Mega Knight
The Log
Elite Barbarians Mega Knight
Bats Elite Barbarians The Log
Bats
The Log Mega Knight
Mega Knight

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