My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Fisherman
Giant Snowball
Bats Dart Goblin Skeleton Army Balloon Fisherman
Zap
Bats Dart Goblin Skeleton Army Balloon Fisherman
Barbarian Barrel
Dart Goblin Skeleton Army
The Log
Dart Goblin Skeleton Army Fisherman
Earthquake
Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Skeleton Army Balloon Fisherman
Fireball
Dart Goblin Skeleton Army Balloon Fisherman
Poison
Bats Dart Goblin Skeleton Army Balloon Fisherman
Lightning
Balloon Fisherman
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Dart Goblin Skeleton Army Fisherman Fireball Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Dart Goblin Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Rage Fisherman
Dart Goblin
Balloon Mega Knight
Fireball
Mega Knight
Rage
Balloon Bats
Skeleton Army
Balloon
Bats Rage Dart Goblin Fisherman Mega Knight
Fisherman
Bats Balloon Mega Knight
Mega Knight
Bats Dart Goblin Fireball Balloon Fisherman

Defense Synergies 0 8

Bats
Dart Goblin Fisherman Mega Knight
Dart Goblin
Bats Skeleton Army Fisherman Mega Knight
Fireball
Mega Knight
Rage
Skeleton Army
Dart Goblin
Balloon
Fisherman
Bats Dart Goblin Mega Knight
Mega Knight
Bats Dart Goblin Fireball Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Skeleton Army Bats Dart Goblin Fisherman Mega Knight
Skeleton Army Fisherman Mega Knight Bats Dart Goblin
Skeleton Army Bats Dart Goblin Fisherman Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Dart Goblin Mega Knight
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Skeleton Army Fisherman
Skeleton Army Dart Goblin Fisherman Mega Knight
Bats Dart Goblin Skeleton Army Fireball Fisherman Mega Knight
Bats Dart Goblin Fireball
Skeleton Army Mega Knight Bats Fireball
Fireball Skeleton Army Mega Knight Bats Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Fireball Fisherman Mega Knight
Mega Knight Bats Fireball Skeleton Army Fisherman
Fireball Mega Knight Bats Dart Goblin Skeleton Army Fisherman
Bats Dart Goblin Fireball Fisherman Mega Knight
Dart Goblin Fisherman
Skeleton Army Mega Knight Bats Dart Goblin Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Fisherman
Fireball Fisherman Mega Knight
Skeleton Army Mega Knight Bats Fisherman
Skeleton Army Mega Knight Bats Fireball Fisherman
Skeleton Army Fisherman Mega Knight
Fireball Bats Dart Goblin
Skeleton Army Bats Dart Goblin Fireball
Mega Knight Skeleton Army Fisherman
Mega Knight Bats Fireball Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball
Dart Goblin Fireball Skeleton Army Mega Knight
Skeleton Army Bats Dart Goblin Fireball Fisherman
Bats Mega Knight Dart Goblin Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Fisherman
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Mega Knight
Fireball Bats Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin Fisherman
Bats Fireball Fisherman
Dart Goblin Fireball Fisherman
Fireball Dart Goblin
Dart Goblin Fireball Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Bats Fisherman
Dart Goblin Fireball Fisherman Mega Knight
Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Fireball
Fisherman
Fireball
Fireball Mega Knight
Fisherman
Fireball Dart Goblin Fisherman
Fireball Fisherman Mega Knight
Fireball Dart Goblin Fisherman
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Dart Goblin Fireball Skeleton Army
Fireball Dart Goblin
Fireball
Fireball Dart Goblin Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Mega Knight

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