My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Clone
Zap
Bats Clone
Barbarian Barrel
Valkyrie Clone
The Log
Mini P.E.K.K.A Clone
Earthquake
Clone
Arrows
Bats Clone
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Clone
Fireball
Clone
Poison
Bats Clone
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Clone Fireball Mini P.E.K.K.A Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mini P.E.K.K.A Rage Clone
Fireball
Mirror Mega Knight
Mini P.E.K.K.A
Bats Valkyrie Mirror Rage Mega Knight
Valkyrie
Bats Mini P.E.K.K.A
Mirror
Fireball Mini P.E.K.K.A
Rage
Bats Mini P.E.K.K.A
Clone
Bats
Mega Knight
Bats Fireball Mini P.E.K.K.A

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Valkyrie Mega Knight
Fireball
Mirror Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Fireball Valkyrie Mirror
Valkyrie
Bats Fireball Mini P.E.K.K.A Mirror
Mirror
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Rage
Clone
Mega Knight
Bats Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Mini P.E.K.K.A Bats Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Bats Valkyrie Mega Knight
Bats Fireball
Fireball Valkyrie Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Fireball Mega Knight
Bats Fireball
Mini P.E.K.K.A Mega Knight Bats Fireball Valkyrie
Fireball Valkyrie Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A Valkyrie
Fireball Mega Knight Bats Valkyrie
Valkyrie Bats Fireball Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bats Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Bats
Mini P.E.K.K.A Bats Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Bats Fireball Mini P.E.K.K.A Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Bats Fireball Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Bats
Fireball
Fireball
Bats Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Mega Knight
Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Mega Knight
Fireball
Fireball Mega Knight
Fireball
Bats Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight

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