My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Goblin Hut Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Goblin Hut Goblin Barrel
Zap
Bats Goblin Hut Goblin Barrel Prince
Barbarian Barrel
Valkyrie Goblin Hut Goblin Barrel Electro Wizard
The Log
Goblin Hut Goblin Barrel Prince
Earthquake
Goblin Hut Goblin Barrel
Arrows
Bats Goblin Hut Goblin Barrel
Royal Delivery
Bats Valkyrie Goblin Hut Goblin Barrel Prince Electro Wizard
Fireball
Goblin Hut Goblin Barrel Electro Wizard
Poison
Bats Goblin Hut Electro Wizard
Lightning
Valkyrie Goblin Hut Prince Electro Wizard
Rocket
Valkyrie Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Fireball Valkyrie Electro Wizard Goblin Hut Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Barrel Fireball Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel Prince
Fireball
Electro Wizard Mega Knight
Valkyrie
Bats Goblin Barrel Prince Goblin Hut Electro Wizard
Goblin Hut
Valkyrie Goblin Barrel Prince Mega Knight
Goblin Barrel
Valkyrie Prince Bats Goblin Hut Mega Knight
Prince
Valkyrie Goblin Barrel Mega Knight Bats Goblin Hut Electro Wizard
Electro Wizard
Fireball Valkyrie Prince Mega Knight
Mega Knight
Bats Prince Fireball Goblin Hut Goblin Barrel Electro Wizard

Defense Synergies 0 14

Bats
Valkyrie Prince Electro Wizard Mega Knight
Fireball
Valkyrie Goblin Hut Electro Wizard Mega Knight
Valkyrie
Bats Fireball Goblin Hut Prince Electro Wizard
Goblin Hut
Fireball Valkyrie Electro Wizard
Goblin Barrel
Prince
Bats Valkyrie Electro Wizard
Electro Wizard
Bats Fireball Valkyrie Goblin Hut Prince Mega Knight
Mega Knight
Bats Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Electro Wizard
Bats Valkyrie Goblin Hut Prince Electro Wizard Mega Knight
Goblin Hut Prince Mega Knight Bats Valkyrie Electro Wizard
Goblin Hut Prince Bats Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Prince Mega Knight
Fireball Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Fireball Goblin Hut
Fireball Valkyrie Electro Wizard Mega Knight
Goblin Hut Prince
Valkyrie Prince Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Fireball Goblin Hut Mega Knight
Bats Fireball Goblin Hut Electro Wizard
Goblin Hut Prince Mega Knight Bats Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Bats Goblin Hut Prince Electro Wizard
Goblin Hut Prince Electro Wizard Mega Knight
Fireball Goblin Hut Prince Electro Wizard Mega Knight
Mega Knight Bats Fireball Valkyrie Goblin Hut Prince Electro Wizard
Fireball Mega Knight Bats Valkyrie Goblin Hut Prince Electro Wizard
Valkyrie Bats Fireball Goblin Hut Electro Wizard Mega Knight
Goblin Hut Prince Electro Wizard
Valkyrie Mega Knight Bats Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Goblin Hut Prince Electro Wizard
Fireball Electro Wizard Valkyrie Prince Mega Knight
Mega Knight Bats Valkyrie Goblin Hut Prince Electro Wizard
Valkyrie Prince Mega Knight Bats Fireball Electro Wizard
Valkyrie Goblin Hut Prince Mega Knight
Fireball Bats Goblin Hut Electro Wizard
Prince Bats Fireball Valkyrie Goblin Hut Electro Wizard
Mega Knight Valkyrie Prince
Electro Wizard Mega Knight Bats Fireball Valkyrie Goblin Hut Prince
Goblin Hut
Mega Knight Bats Valkyrie Goblin Hut Prince
Mega Knight Fireball Valkyrie Prince Electro Wizard
Prince Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Goblin Hut Electro Wizard Bats Fireball Valkyrie Prince
Bats Valkyrie Mega Knight Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball Goblin Hut
Fireball Valkyrie Prince
Fireball Valkyrie Mega Knight
Fireball Bats
Fireball
Fireball
Bats Fireball Prince Electro Wizard
Fireball Valkyrie Prince Electro Wizard
Fireball
Fireball Goblin Hut
Fireball
Fireball Goblin Hut Prince
Fireball Goblin Hut
Fireball Goblin Hut Mega Knight
Fireball
Bats
Fireball Prince Electro Wizard Mega Knight
Fireball Valkyrie Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Fireball
Fireball Valkyrie Mega Knight
Fireball Electro Wizard
Fireball Prince Mega Knight
Fireball
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball Goblin Hut
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Prince Mega Knight
Fireball
Electro Wizard Bats Fireball Goblin Hut Prince
Fireball Electro Wizard
Fireball
Fireball Valkyrie Prince Electro Wizard Mega Knight
Fireball
Fireball
Prince Mega Knight
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Prince Electro Wizard Mega Knight

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