My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Executioner P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Zappies Goblin Barrel
Zap
Bats Zappies Goblin Barrel
Barbarian Barrel
Zappies Goblin Barrel Executioner Magic Archer
The Log
Zappies Goblin Barrel
Earthquake
Zappies Goblin Barrel
Arrows
Bats Zappies Goblin Barrel
Royal Delivery
Bats Zappies Goblin Barrel Executioner P.E.K.K.A Magic Archer
Fireball
Zappies Goblin Barrel Executioner Magic Archer
Poison
Bats Zappies Executioner Magic Archer
Lightning
Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Fireball Zappies Magic Archer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel P.E.K.K.A
Fireball
The Log Magic Archer
Zappies
Goblin Barrel P.E.K.K.A
Goblin Barrel
Bats Zappies P.E.K.K.A
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Magic Archer Bats Zappies Goblin Barrel Executioner The Log
The Log
Fireball Executioner P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Fireball The Log

Defense Synergies 2 8

Bats
Zappies P.E.K.K.A The Log
Fireball
The Log Zappies
Zappies
Bats Fireball P.E.K.K.A The Log
Goblin Barrel
Executioner
The Log
P.E.K.K.A
The Log Bats Zappies
The Log
Fireball P.E.K.K.A Bats Zappies Executioner Magic Archer
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Executioner The Log Magic Archer
P.E.K.K.A Bats Zappies Executioner The Log
P.E.K.K.A Bats Zappies Executioner
P.E.K.K.A Bats Zappies
Fireball P.E.K.K.A The Log
Fireball The Log Bats Zappies Executioner Magic Archer
Bats Fireball Zappies Executioner Magic Archer
Fireball P.E.K.K.A The Log Magic Archer
Zappies P.E.K.K.A
Zappies
Bats Executioner Fireball Zappies The Log Magic Archer
Executioner Bats Fireball Zappies Magic Archer
P.E.K.K.A Bats Fireball Zappies The Log
Fireball Executioner Bats Zappies P.E.K.K.A The Log Magic Archer
P.E.K.K.A Zappies
Fireball Zappies P.E.K.K.A The Log
Bats Fireball Zappies Executioner P.E.K.K.A
Fireball Bats Zappies Executioner The Log Magic Archer
Executioner The Log Bats Fireball Zappies Magic Archer
P.E.K.K.A Zappies
Bats Fireball Zappies Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies P.E.K.K.A
Fireball Executioner The Log Magic Archer
Zappies P.E.K.K.A Bats The Log
P.E.K.K.A Bats Fireball Zappies The Log
P.E.K.K.A Zappies Executioner
Fireball Executioner Bats Zappies Magic Archer
P.E.K.K.A Bats Fireball Zappies
P.E.K.K.A Zappies
P.E.K.K.A Bats Fireball Zappies The Log Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Bats Zappies
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Zappies Executioner
Fireball Zappies Executioner Magic Archer
Zappies Bats Fireball Executioner P.E.K.K.A The Log Magic Archer
Bats Executioner Fireball Zappies P.E.K.K.A The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball Executioner The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Executioner The Log Magic Archer
Fireball Executioner Bats Magic Archer
Executioner The Log Magic Archer
Fireball The Log Executioner Magic Archer
Fireball The Log
Bats Fireball
Fireball The Log Magic Archer
Fireball Executioner Magic Archer
Fireball Executioner The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Executioner The Log Magic Archer
Magic Archer Fireball Executioner The Log
Fireball
Bats
Fireball Executioner The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Executioner Magic Archer
Fireball The Log Executioner Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Bats Fireball Executioner Magic Archer
Bats Fireball Zappies
Fireball
Fireball The Log Magic Archer
Fireball Zappies Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Bats Fireball Zappies Magic Archer
Fireball Zappies Executioner Magic Archer
The Log Fireball
Fireball Executioner Magic Archer
The Log Fireball Executioner Magic Archer
Fireball
Executioner P.E.K.K.A
Bats Fireball Zappies The Log Magic Archer
Bats Fireball Zappies Executioner Magic Archer
Fireball Executioner The Log Magic Archer
P.E.K.K.A
Fireball

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