My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Battle Ram
Giant Snowball
Bats Barbarians Minion Horde Battle Ram Witch
Zap
Bats Firecracker Minion Horde Battle Ram Witch
Barbarian Barrel
Firecracker Barbarians Battle Ram Wizard Witch
The Log
Firecracker Barbarians Battle Ram Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Bats Firecracker Minion Horde Witch
Royal Delivery
Bats Firecracker Barbarians Minion Horde Battle Ram Wizard Witch
Fireball
Firecracker Barbarians Minion Horde Battle Ram Wizard Witch
Poison
Bats Firecracker Barbarians Minion Horde Wizard Witch
Lightning
Battle Ram Wizard Witch
Rocket
Barbarians Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Battle Ram Barbarians Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Firecracker Battle Ram Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Battle Ram
Firecracker
Bats Battle Ram Mega Knight
Barbarians
Minion Horde
Mega Knight Battle Ram
Battle Ram
Bats Firecracker Minion Horde Witch
Wizard
Mega Knight
Witch
Battle Ram Mega Knight
Mega Knight
Bats Minion Horde Firecracker Wizard Witch

Defense Synergies 0 6

Bats
Firecracker Mega Knight
Firecracker
Bats Mega Knight
Barbarians
Minion Horde
Minion Horde
Barbarians
Battle Ram
Wizard
Mega Knight
Witch
Mega Knight
Mega Knight
Bats Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Barbarians Minion Horde Bats Firecracker Witch Mega Knight
Barbarians Minion Horde Witch Mega Knight Bats
Barbarians Minion Horde Witch Bats Firecracker Mega Knight
Firecracker Barbarians Mega Knight
Bats Firecracker Mega Knight
Bats Minion Horde Firecracker Wizard Witch
Barbarians Mega Knight
Barbarians Minion Horde Witch
Firecracker Barbarians Minion Horde Mega Knight
Bats Barbarians Minion Horde Witch Firecracker Wizard Mega Knight
Minion Horde Bats Firecracker Wizard Witch
Barbarians Minion Horde Mega Knight Bats Wizard Witch
Wizard Mega Knight Bats Firecracker Barbarians Minion Horde Witch
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Wizard Mega Knight Bats Firecracker Witch
Mega Knight Bats Firecracker Barbarians Minion Horde Wizard Witch
Wizard Witch Bats Firecracker Barbarians Mega Knight
Barbarians
Wizard Mega Knight Bats Firecracker Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Firecracker Wizard Mega Knight
Barbarians Mega Knight Bats Minion Horde Witch
Mega Knight Bats Barbarians Minion Horde
Barbarians Minion Horde Witch Mega Knight
Firecracker Wizard Bats Minion Horde Witch
Bats Barbarians Minion Horde Witch
Mega Knight Barbarians Minion Horde
Minion Horde Mega Knight Bats Firecracker Barbarians Witch
Witch Barbarians Minion Horde
Mega Knight Bats Barbarians Minion Horde Witch
Mega Knight Barbarians
Barbarians Mega Knight Minion Horde Wizard Witch
Wizard Firecracker Barbarians Minion Horde Witch Mega Knight
Barbarians Witch Bats Firecracker Minion Horde
Bats Mega Knight Firecracker Barbarians Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker
Minion Horde
Firecracker Barbarians
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Bats Minion Horde Witch
Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Firecracker Wizard
Bats Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Mega Knight
Bats Minion Horde
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Barbarians Minion Horde
Firecracker Wizard Witch Mega Knight
Minion Horde Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Bats Firecracker Minion Horde Wizard Witch
Bats Firecracker Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Bats Barbarians Witch
Firecracker Wizard Witch
Firecracker Minion Horde Wizard Mega Knight
Firecracker Wizard
Firecracker Minion Horde Mega Knight
Bats Firecracker Minion Horde Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: