My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Sparky
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Firecracker Goblin Barrel Skeleton Army Witch Sparky
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch Sparky
The Log
Firecracker Goblin Barrel Skeleton Army Witch Sparky
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Bats Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Witch Sparky
Fireball
Firecracker Goblin Barrel Skeleton Army Witch Sparky
Poison
Bats Firecracker Skeleton Army Witch Sparky
Lightning
Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Skeleton Army Witch Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Golem Sparky
Firecracker
Bats Goblin Barrel Golem Sparky Mega Knight
Goblin Barrel
Bats Firecracker Skeleton Army Golem Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Witch
Golem Mega Knight
Golem
Bats Firecracker Goblin Barrel Witch Sparky
Sparky
Bats Firecracker Goblin Barrel Skeleton Army Golem
Mega Knight
Bats Firecracker Goblin Barrel Witch

Defense Synergies 0 7

Bats
Firecracker Sparky Mega Knight
Firecracker
Bats Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Sparky
Witch
Mega Knight
Golem
Sparky
Bats Skeleton Army
Mega Knight
Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Skeleton Army Sparky Bats Firecracker Witch Mega Knight
Skeleton Army Witch Sparky Mega Knight Bats
Skeleton Army Witch Sparky Bats Firecracker Mega Knight
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Bats Firecracker Mega Knight
Bats Firecracker Witch
Sparky Mega Knight
Witch Sparky Skeleton Army
Skeleton Army Firecracker Sparky Mega Knight
Bats Skeleton Army Witch Firecracker Mega Knight
Bats Firecracker Witch
Skeleton Army Sparky Mega Knight Bats Witch
Skeleton Army Sparky Mega Knight Bats Firecracker Witch
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Sparky Mega Knight Bats Firecracker Skeleton Army Witch
Mega Knight Bats Firecracker Skeleton Army Witch
Witch Bats Firecracker Mega Knight
Sparky
Skeleton Army Mega Knight Bats Firecracker Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Sparky
Firecracker Mega Knight
Skeleton Army Mega Knight Bats Witch Sparky
Skeleton Army Mega Knight Bats Sparky
Skeleton Army Witch Sparky Mega Knight
Firecracker Bats Witch
Skeleton Army Sparky Bats Witch
Mega Knight Skeleton Army Sparky
Mega Knight Bats Firecracker Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Mega Knight Bats Witch Sparky
Skeleton Army Mega Knight
Skeleton Army Mega Knight Witch Sparky
Firecracker Skeleton Army Witch Sparky Mega Knight
Skeleton Army Witch Sparky Bats Firecracker
Bats Mega Knight Firecracker Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Bats Witch
Firecracker Witch Sparky
Firecracker
Firecracker
Bats Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Sparky Mega Knight
Sparky
Bats Sparky
Firecracker Sparky Mega Knight
Firecracker Witch Mega Knight
Sparky Mega Knight
Sparky
Firecracker Witch Sparky Mega Knight
Witch
Firecracker Witch Sparky
Witch Sparky Mega Knight
Firecracker Sparky
Bats Firecracker Witch Sparky
Bats Firecracker Witch
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Bats Skeleton Army Witch
Firecracker Witch
Firecracker Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Witch Sparky
Firecracker Bats Witch
Firecracker Witch Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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