My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Golem Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Night Witch
Giant Snowball
Bats Minion Horde Night Witch
Zap
Bats Firecracker Minion Horde Night Witch
Barbarian Barrel
Firecracker Night Witch
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker Minion Horde Night Witch
Royal Delivery
Bats Firecracker Minion Horde Night Witch Mother Witch
Fireball
Firecracker Minion Horde Night Witch Mother Witch
Poison
Bats Firecracker Minion Horde Night Witch Mother Witch
Lightning
Night Witch Mother Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Golem Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Night Witch Mother Witch Minion Horde Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Night Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Golem
Firecracker
Bats Golem
Minion Horde
Golem
Rocket
Golem
Golem
Night Witch Bats Firecracker Minion Horde Rocket The Log Mother Witch
The Log
Golem
Night Witch
Golem
Mother Witch
Golem

Defense Synergies 1 8

Bats
Firecracker The Log
Firecracker
The Log Bats Night Witch
Minion Horde
The Log
Rocket
The Log
Golem
The Log
Firecracker Bats Minion Horde Rocket Night Witch Mother Witch
Night Witch
Firecracker The Log Mother Witch
Mother Witch
The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Minion Horde The Log
Minion Horde Bats Firecracker The Log Night Witch
Minion Horde Rocket Bats Night Witch
Minion Horde Night Witch Bats Firecracker
Firecracker Rocket The Log
The Log Bats Firecracker Night Witch Mother Witch
Bats Minion Horde Rocket Firecracker Night Witch
Rocket The Log
Minion Horde Night Witch
Firecracker Minion Horde Night Witch
Bats Minion Horde Mother Witch Firecracker The Log Night Witch
Minion Horde Bats Firecracker Night Witch
Minion Horde Night Witch Bats Rocket The Log
Rocket Bats Firecracker Minion Horde The Log Night Witch
Minion Horde
Minion Horde Rocket The Log
Minion Horde Bats Firecracker Night Witch
Bats Firecracker Minion Horde The Log Night Witch
The Log Bats Firecracker Mother Witch
Bats Firecracker Minion Horde The Log Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Rocket The Log
Bats Minion Horde Rocket The Log
Rocket Bats Minion Horde The Log Night Witch
Minion Horde Night Witch
Firecracker Rocket Mother Witch Bats Minion Horde
Rocket Bats Minion Horde Night Witch
Minion Horde
Minion Horde Rocket Bats Firecracker The Log
Minion Horde
Bats Minion Horde
Rocket The Log
Rocket Minion Horde Night Witch
Firecracker Minion Horde
Bats Firecracker Minion Horde Rocket The Log Night Witch
Bats Firecracker Minion Horde The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Rocket The Log
Firecracker The Log
Rocket Minion Horde The Log
Firecracker Rocket The Log
Rocket Firecracker Minion Horde The Log
Firecracker Mother Witch Bats Minion Horde Rocket
Firecracker Minion Horde The Log
The Log Firecracker
The Log Firecracker
Rocket Bats Minion Horde Night Witch
Firecracker Rocket Minion Horde The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Minion Horde Rocket
Firecracker The Log
Rocket Firecracker Minion Horde The Log
Firecracker Minion Horde Rocket The Log
Rocket
Bats Minion Horde Rocket Night Witch
Rocket Firecracker The Log
Rocket Firecracker The Log Mother Witch
Rocket Minion Horde The Log Night Witch
Rocket
Rocket The Log
Rocket Minion Horde The Log
Firecracker The Log Mother Witch
Minion Horde
Firecracker The Log
The Log
Rocket Firecracker The Log
Bats Firecracker Minion Horde Night Witch Mother Witch
Rocket Bats Firecracker Minion Horde
Minion Horde Night Witch
Minion Horde Rocket The Log Night Witch
Rocket Firecracker Minion Horde
Minion Horde
Rocket Firecracker The Log
Minion Horde Bats Rocket Night Witch
Rocket Firecracker
The Log
Firecracker Minion Horde Rocket
The Log Firecracker
Rocket
Firecracker Minion Horde
Bats Firecracker Minion Horde Rocket The Log
Firecracker Bats Rocket
Firecracker Rocket The Log
Firecracker Rocket

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