My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Giant Skeleton
Giant Snowball
Bats Royal Hogs
Zap
Bats Firecracker Royal Hogs
Barbarian Barrel
Firecracker Royal Hogs Executioner Giant Skeleton
The Log
Firecracker Royal Hogs Giant Skeleton
Earthquake
Firecracker Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Royal Hogs Executioner Giant Skeleton
Fireball
Firecracker Royal Hogs Executioner
Poison
Bats Firecracker Royal Hogs Executioner
Lightning
Ice Golem Executioner
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rage Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Rage Firecracker Fireball Royal Hogs Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Rage Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Skeleton Firecracker Royal Hogs Rage
Firecracker
Bats Ice Golem Royal Hogs Giant Skeleton
Ice Golem
Bats Firecracker Royal Hogs Executioner
Fireball
Royal Hogs
Royal Hogs
Bats Firecracker Ice Golem Fireball Executioner
Rage
Bats Giant Skeleton
Executioner
Ice Golem Royal Hogs
Giant Skeleton
Bats Firecracker Rage

Defense Synergies 1 8

Bats
Firecracker Ice Golem Giant Skeleton
Firecracker
Ice Golem Bats Giant Skeleton
Ice Golem
Firecracker Bats Fireball Executioner Giant Skeleton
Fireball
Ice Golem
Royal Hogs
Rage
Executioner
Ice Golem Giant Skeleton
Giant Skeleton
Bats Firecracker Ice Golem Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Fireball Executioner
Bats Firecracker Executioner
Bats Executioner Giant Skeleton
Bats Firecracker
Firecracker Fireball Giant Skeleton
Fireball Bats Firecracker Executioner
Bats Firecracker Fireball Executioner
Ice Golem Fireball Giant Skeleton
Firecracker Ice Golem Giant Skeleton
Bats Executioner Firecracker Ice Golem Fireball Giant Skeleton
Executioner Bats Firecracker Fireball
Bats Fireball Giant Skeleton
Fireball Executioner Bats Firecracker
Fireball
Bats Firecracker Fireball Executioner
Fireball Bats Firecracker Executioner
Executioner Bats Firecracker Ice Golem Fireball Giant Skeleton
Bats Firecracker Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Giant Skeleton
Fireball Firecracker Ice Golem Executioner
Giant Skeleton Bats Ice Golem
Giant Skeleton Bats Ice Golem Fireball
Giant Skeleton Executioner
Firecracker Fireball Executioner Bats Ice Golem
Bats Ice Golem Fireball Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Ice Golem Fireball
Bats Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Ice Golem Fireball Executioner
Firecracker Fireball Executioner
Bats Firecracker Ice Golem Fireball Executioner Giant Skeleton
Bats Executioner Firecracker Ice Golem Fireball Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem Giant Skeleton
Firecracker Fireball Executioner
Fireball Giant Skeleton
Firecracker Ice Golem Fireball Giant Skeleton
Fireball Executioner Firecracker
Firecracker Fireball Executioner Bats Ice Golem
Firecracker Executioner
Fireball Firecracker Ice Golem Executioner
Fireball Firecracker
Bats Fireball
Firecracker Fireball
Fireball Firecracker Executioner
Firecracker Ice Golem Fireball Executioner
Firecracker Fireball
Firecracker Ice Golem Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner
Fireball
Bats
Firecracker Fireball Executioner
Firecracker Fireball
Fireball Giant Skeleton
Fireball
Fireball
Firecracker Ice Golem Fireball Executioner
Firecracker Fireball Executioner
Fireball
Fireball Firecracker
Bats Firecracker Ice Golem Fireball Executioner
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Bats Fireball
Fireball Firecracker Executioner
Fireball
Fireball Firecracker Executioner
Firecracker Ice Golem Fireball Executioner
Fireball Giant Skeleton
Firecracker Executioner
Bats Firecracker Fireball Giant Skeleton
Firecracker Bats Fireball Executioner
Firecracker Fireball Executioner Giant Skeleton
Fireball Firecracker

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