My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Witch Mother Witch
Fireball
Firecracker Witch Mother Witch
Poison
Bats Firecracker Witch Mother Witch
Lightning
Mini P.E.K.K.A Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Freeze Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Mini P.E.K.K.A Freeze Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Firecracker The Log Mega Knight
Freeze
Witch
Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mother Witch
Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A Witch The Log Mother Witch

Defense Synergies 2 16

Bats
Firecracker Mini P.E.K.K.A Freeze The Log Mega Knight
Firecracker
The Log Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Bats Firecracker Freeze Witch Mother Witch
Freeze
Bats Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Bats Witch Mother Witch Mega Knight
Mother Witch
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Bats Firecracker Freeze Witch The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Bats Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats Freeze
Mini P.E.K.K.A Witch Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
Freeze The Log Bats Firecracker Mother Witch Mega Knight
Bats Firecracker Freeze Witch
The Log Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Mega Knight
Bats Witch Mother Witch Firecracker Freeze The Log Mega Knight
Bats Firecracker Witch
Mini P.E.K.K.A Mega Knight Bats Freeze Witch The Log
Mega Knight Bats Firecracker Mini P.E.K.K.A Freeze Witch The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Freeze The Log Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Witch
Mega Knight Bats Firecracker Witch The Log
Freeze Witch The Log Bats Firecracker Mother Witch Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Firecracker Mini P.E.K.K.A Witch The Log Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Mini P.E.K.K.A Witch Mega Knight
Firecracker Mother Witch Bats Freeze Witch
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A Mega Knight
Freeze Mega Knight Bats Firecracker Mini P.E.K.K.A Witch The Log
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Witch
Firecracker Witch Mega Knight
Witch Bats Firecracker Mini P.E.K.K.A Freeze The Log
Bats Mega Knight Firecracker Mini P.E.K.K.A Freeze Witch The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Freeze The Log
Firecracker The Log Mega Knight
Firecracker Mother Witch Bats Freeze Witch
Firecracker Witch The Log
The Log Firecracker Freeze
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Freeze
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker Witch The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Freeze The Log Mother Witch Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch Mother Witch
Bats Firecracker Freeze Witch
Mini P.E.K.K.A
The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker The Log
Bats Freeze Witch
Firecracker Witch
Freeze
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker Freeze Witch The Log
Firecracker Bats Witch
Firecracker Freeze Witch The Log Mega Knight
Firecracker Mega Knight

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