My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Hut Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Goblin Hut Ram Rider
Zap
Bats Firecracker Mortar Goblin Hut Ram Rider
Barbarian Barrel
Firecracker Mortar Goblin Hut
The Log
Firecracker Goblin Hut Ram Rider
Earthquake
Firecracker Mortar Goblin Hut
Arrows
Bats Firecracker Goblin Hut
Royal Delivery
Bats Firecracker Goblin Hut Ram Rider
Fireball
Firecracker Mortar Goblin Hut Ram Rider
Poison
Bats Firecracker Mortar Goblin Hut
Lightning
Mortar Goblin Hut Ram Rider
Rocket
Mortar Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Earthquake Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Earthquake Tornado Mortar Goblin Hut Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Earthquake Tornado

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mortar Ram Rider
Firecracker
Bats Mortar Earthquake Goblin Hut Tornado Ram Rider Mega Knight
Mortar
Bats Firecracker Goblin Hut Tornado Ram Rider
Earthquake
Firecracker Goblin Hut Tornado Ram Rider Mega Knight
Goblin Hut
Firecracker Mortar Earthquake Ram Rider Mega Knight
Tornado
Firecracker Mortar Earthquake Ram Rider Mega Knight
Ram Rider
Bats Firecracker Mortar Earthquake Goblin Hut Tornado Mega Knight
Mega Knight
Bats Firecracker Earthquake Goblin Hut Tornado Ram Rider

Defense Synergies 0 17

Bats
Firecracker Mortar Earthquake Mega Knight
Firecracker
Bats Mortar Earthquake Goblin Hut Tornado Mega Knight
Mortar
Bats Firecracker Earthquake Goblin Hut Tornado
Earthquake
Bats Firecracker Mortar Goblin Hut Tornado Mega Knight
Goblin Hut
Firecracker Mortar Earthquake
Tornado
Firecracker Mortar Earthquake Ram Rider Mega Knight
Ram Rider
Tornado
Mega Knight
Bats Firecracker Earthquake Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar Goblin Hut Ram Rider
Bats Firecracker Mortar Goblin Hut Ram Rider Mega Knight
Mortar Goblin Hut Tornado Ram Rider Mega Knight Bats
Goblin Hut Bats Firecracker Mortar Ram Rider Mega Knight
Firecracker Earthquake Tornado Mega Knight
Tornado Bats Firecracker Earthquake Mega Knight
Bats Tornado Ram Rider Firecracker Mortar Goblin Hut
Earthquake Ram Rider Mega Knight
Mortar Goblin Hut Tornado
Tornado Firecracker Mega Knight
Bats Firecracker Earthquake Goblin Hut Tornado Ram Rider Mega Knight
Bats Firecracker Goblin Hut Tornado Ram Rider
Mortar Goblin Hut Mega Knight Bats Earthquake Ram Rider
Mega Knight Bats Firecracker Mortar Earthquake Goblin Hut Tornado
Mortar Goblin Hut Ram Rider Mega Knight
Tornado Mortar Goblin Hut Ram Rider Mega Knight
Mega Knight Bats Firecracker Mortar Goblin Hut Tornado
Mortar Mega Knight Bats Firecracker Goblin Hut Tornado Ram Rider
Mortar Earthquake Tornado Bats Firecracker Goblin Hut Ram Rider Mega Knight
Mortar Goblin Hut Tornado Ram Rider
Mega Knight Bats Firecracker Earthquake
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut
Firecracker Mortar Mega Knight
Mega Knight Bats Goblin Hut Ram Rider
Mega Knight Bats Tornado Ram Rider
Goblin Hut Ram Rider Mega Knight
Firecracker Bats Goblin Hut Tornado Ram Rider
Bats Goblin Hut Ram Rider
Mega Knight
Mega Knight Bats Firecracker Mortar Goblin Hut Tornado
Goblin Hut
Mega Knight Bats Goblin Hut
Mega Knight Tornado
Mega Knight Ram Rider
Firecracker Mega Knight
Goblin Hut Bats Firecracker Mortar Tornado
Bats Mega Knight Firecracker Earthquake Goblin Hut
Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar
Firecracker Mortar Tornado Ram Rider
Earthquake Goblin Hut
Earthquake Firecracker
Firecracker Mortar Earthquake Mega Knight
Firecracker Bats Tornado Ram Rider
Firecracker Mortar Earthquake Tornado
Earthquake Firecracker Tornado Ram Rider
Firecracker Mortar Tornado Ram Rider
Bats Tornado
Firecracker Mortar Earthquake Tornado Ram Rider
Firecracker Tornado
Earthquake Firecracker Mortar Goblin Hut
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar Goblin Hut
Earthquake Firecracker Mortar Goblin Hut
Earthquake Firecracker Mortar Goblin Hut Mega Knight
Mortar Earthquake Tornado
Bats
Firecracker Mortar Earthquake Mega Knight
Firecracker Mortar Earthquake Tornado Mega Knight
Earthquake Mega Knight
Tornado
Tornado
Earthquake Mortar
Firecracker Earthquake Tornado Mortar Mega Knight
Firecracker Mortar Earthquake Tornado Ram Rider
Mortar Tornado Ram Rider Mega Knight
Firecracker Mortar Tornado
Bats Firecracker Tornado
Bats Firecracker Goblin Hut
Mortar Earthquake Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake Bats Goblin Hut
Firecracker Tornado Ram Rider
Firecracker Mega Knight
Firecracker Mortar Earthquake
Tornado
Firecracker Mega Knight
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Mortar Tornado Mega Knight
Firecracker Mortar Mega Knight

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