My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Dark Prince Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Witch
Zap
Bats Firecracker Dark Prince Witch
Barbarian Barrel
Firecracker Tesla Dark Prince Witch Electro Wizard
The Log
Firecracker Dark Prince Witch
Earthquake
Firecracker Tesla Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Dark Prince Witch Electro Wizard
Fireball
Firecracker Tesla Witch Electro Wizard
Poison
Bats Firecracker Witch Electro Wizard
Lightning
Tesla Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tesla Dark Prince Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Dark Prince
Firecracker
Bats Dark Prince Mega Knight
Tesla
Dark Prince
Bats Firecracker Witch Electro Wizard
Witch
Dark Prince Mega Knight
The Log
Mega Knight
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Bats Firecracker Witch The Log Electro Wizard

Defense Synergies 2 21

Bats
Firecracker Tesla Dark Prince The Log Electro Wizard Mega Knight
Firecracker
The Log Bats Tesla Dark Prince Electro Wizard Mega Knight
Tesla
The Log Bats Firecracker Dark Prince Electro Wizard
Dark Prince
Bats Firecracker Tesla Witch The Log Electro Wizard
Witch
Dark Prince The Log Electro Wizard Mega Knight
The Log
Firecracker Tesla Bats Dark Prince Witch Electro Wizard Mega Knight
Electro Wizard
Bats Firecracker Tesla Dark Prince Witch The Log Mega Knight
Mega Knight
Bats Firecracker Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
Bats Firecracker Tesla Dark Prince Witch The Log Electro Wizard Mega Knight
Tesla Witch Mega Knight Bats Dark Prince Electro Wizard
Tesla Witch Bats Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Dark Prince The Log Mega Knight
The Log Bats Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Bats Tesla Electro Wizard Firecracker Witch
Tesla The Log Electro Wizard Mega Knight
Tesla Witch
Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Bats Witch Electro Wizard Firecracker Tesla Dark Prince The Log Mega Knight
Tesla Bats Firecracker Witch Electro Wizard
Tesla Mega Knight Bats Dark Prince Witch The Log Electro Wizard
Mega Knight Bats Firecracker Tesla Dark Prince Witch The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Firecracker Dark Prince Witch Electro Wizard
Tesla Mega Knight Bats Firecracker Dark Prince Witch The Log Electro Wizard
Witch The Log Bats Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard
Dark Prince Mega Knight Bats Firecracker Tesla Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Dark Prince Witch Electro Wizard
Electro Wizard Firecracker Tesla The Log Mega Knight
Mega Knight Bats Dark Prince Witch The Log Electro Wizard
Dark Prince Mega Knight Bats Tesla The Log Electro Wizard
Tesla Dark Prince Witch Mega Knight
Firecracker Bats Tesla Witch Electro Wizard
Dark Prince Bats Tesla Witch Electro Wizard
Mega Knight Tesla Dark Prince
Electro Wizard Mega Knight Bats Firecracker Dark Prince Witch The Log
Witch Tesla
Mega Knight Bats Tesla Dark Prince Witch
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Tesla Witch
Firecracker Tesla Witch Mega Knight
Tesla Witch Electro Wizard Bats Firecracker Dark Prince The Log
Bats Mega Knight Firecracker Tesla Dark Prince Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log Mega Knight
Firecracker Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats Electro Wizard
Firecracker Dark Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Bats
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Dark Prince Witch Mega Knight
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch Electro Wizard
Electro Wizard Bats Firecracker Witch
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Bats Dark Prince Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Dark Prince Electro Wizard Mega Knight
The Log Firecracker
Firecracker Dark Prince Mega Knight
Bats Firecracker Witch The Log Electro Wizard
Firecracker Bats Witch Electro Wizard
Firecracker Dark Prince Witch The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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