My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Tombstone Dart Goblin Royal Hogs Skeleton Army Electro Dragon
Zap
Bats Firecracker Tombstone Dart Goblin Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Tombstone Dart Goblin Wizard Royal Hogs Skeleton Army
The Log
Firecracker Tombstone Dart Goblin Royal Hogs Skeleton Army
Earthquake
Firecracker Tombstone Royal Hogs Skeleton Army
Arrows
Bats Firecracker Tombstone Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Dart Goblin Wizard Royal Hogs Skeleton Army Electro Dragon
Fireball
Firecracker Tombstone Dart Goblin Wizard Royal Hogs Skeleton Army Electro Dragon
Poison
Bats Firecracker Tombstone Dart Goblin Wizard Royal Hogs Skeleton Army Electro Dragon
Lightning
Tombstone Wizard Electro Dragon
Rocket
Wizard Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tombstone Dart Goblin Skeleton Army Wizard Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Tombstone Dart Goblin

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Hogs
Firecracker
Bats Dart Goblin Royal Hogs
Tombstone
Dart Goblin
Firecracker Royal Hogs Electro Dragon
Wizard
Royal Hogs
Royal Hogs
Bats Firecracker Dart Goblin Wizard
Skeleton Army
Electro Dragon
Dart Goblin

Defense Synergies 1 12

Bats
Firecracker Dart Goblin
Firecracker
Bats Tombstone Dart Goblin Skeleton Army Electro Dragon
Tombstone
Dart Goblin Firecracker Wizard Electro Dragon
Dart Goblin
Tombstone Bats Firecracker Skeleton Army Electro Dragon
Wizard
Tombstone Skeleton Army
Royal Hogs
Skeleton Army
Firecracker Dart Goblin Wizard Electro Dragon
Electro Dragon
Firecracker Tombstone Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Dart Goblin Wizard Electro Dragon
Skeleton Army Bats Firecracker Tombstone Dart Goblin Electro Dragon
Skeleton Army Bats Tombstone Dart Goblin Electro Dragon
Skeleton Army Bats Firecracker Tombstone Dart Goblin Electro Dragon
Firecracker Tombstone Skeleton Army
Skeleton Army Bats Firecracker Dart Goblin Electro Dragon
Bats Dart Goblin Firecracker Tombstone Wizard Electro Dragon
Dart Goblin Electro Dragon
Tombstone Skeleton Army
Skeleton Army Firecracker Dart Goblin
Bats Dart Goblin Skeleton Army Firecracker Tombstone Wizard Electro Dragon
Bats Firecracker Dart Goblin Wizard Electro Dragon
Tombstone Skeleton Army Bats Wizard Electro Dragon
Wizard Skeleton Army Bats Firecracker Tombstone Dart Goblin Electro Dragon
Skeleton Army Tombstone
Skeleton Army
Wizard Bats Firecracker Tombstone Skeleton Army Electro Dragon
Tombstone Bats Firecracker Dart Goblin Wizard Skeleton Army Electro Dragon
Wizard Bats Firecracker Tombstone Dart Goblin Electro Dragon
Dart Goblin
Wizard Skeleton Army Bats Firecracker Dart Goblin Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone
Firecracker Wizard Electro Dragon
Tombstone Skeleton Army Bats Electro Dragon
Skeleton Army Bats
Tombstone Skeleton Army
Firecracker Wizard Bats Dart Goblin Electro Dragon
Skeleton Army Bats Tombstone Dart Goblin
Skeleton Army
Electro Dragon Bats Firecracker Tombstone Skeleton Army
Tombstone Dart Goblin Skeleton Army
Bats Tombstone Dart Goblin Electro Dragon
Skeleton Army
Skeleton Army Tombstone Wizard
Wizard Firecracker Dart Goblin Skeleton Army Electro Dragon
Tombstone Skeleton Army Electro Dragon Bats Firecracker Dart Goblin
Bats Firecracker Dart Goblin Wizard Electro Dragon
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Firecracker Dart Goblin
Wizard Firecracker
Firecracker Wizard Bats Dart Goblin Electro Dragon
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Bats Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Bats
Firecracker Dart Goblin Wizard Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Wizard
Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Wizard Electro Dragon
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Wizard Electro Dragon
Electro Dragon Bats Firecracker Dart Goblin Wizard
Dart Goblin Wizard Electro Dragon
Firecracker Electro Dragon
Firecracker Wizard
Bats Tombstone Dart Goblin Skeleton Army Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Firecracker Dart Goblin Wizard Electro Dragon
Firecracker Dart Goblin Electro Dragon
Electro Dragon Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Electro Dragon

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